[Curiosidades] A maior perda da história do modding de GTA SA

O que vou lhe mostrar aqui é uma curiosidade gigante que incrivelmente nunca vi sendo dita em nenhum outro lugar — deve ser porque as pessoas só querem saber de "dá para levantar a rampa do Packer".

Se trata da mais rara e valiosa versão do GTA San Andreas.

gta san andreas debug kit xbox

Segundo Silent e outros modders, isto é real.
Isto é legítimo, e se foi. Provavelmente a maior perda da história do modding, já que sendo uma versão Xbox seria trivial reverter e portar para o PC. — Silent [Fonte]
Um usuário chamado "modular511" no fórum Assembler Games, que é um fórum sobre game hacking/modding, principalmente engenharia reversa, postou a seguinte história:
Eu gostaria de não entrar em muitos detalhes sobre este item, eu posso provar que é o negócio real de qualquer maneira que você queira. Recentemente, adquiri um kit de depuração [debug] do Xbox de um amigo. No disco rígido, havia uma versão antiga do GTA San Andreas, datada de 8 de março de 2005. Ele tinha informações de depuração exibidas na tela ao iniciar. O seu também é um menu de depuração detalhado com tudo, desde ferramentas para level design, teste de script, teste/edição do mundo, console de entrada e assim por diante. Os controles para o jogo parecem ser o padrão com a expectativa de que, quando um segundo controlador é conectado, ele atua como entrada para controlar a câmera e outras funções, como abrir a missão e teletransportar o jogador. Além disso, quando um teclado USB é conectado, ele sempre é usado para as opções de depuração. Por favor, veja as capturas de tela abaixo e as que eu carreguei aqui, http://imgur.com/a/w6724, para mais detalhes. No que diz respeito ao conteúdo beta, "Hot Coffee" e o que parece ser um multiplayer de rede estão inseridos. Dada a data, percebi que estava por volta de 70% completo. Meu preço pedido é de US$400.00, O preço é baixo porque são apenas os dados. Qualquer dúvida ou prova adicional é bem vinda! — [Fonte]
gta san andreas debug kit xbox modular511

Fiz re-upload das imagens aqui no blog para evitar que elas sejam perdidas:

Tradução Português para GTA SA (NOVA) 2016-2018

Atualizado Build 28 (18/08/18)
  • Eu revisei vários textos seguindo um .gxt original do jogo corrigido pela comunidade — afinal, o próprio texto original do jogo continha erros, normalmente palavras que foram faladas mas não estavam na legenda e faltas de cores.
  • Traduzido textos de 2 jogadores;
  • Corrigido alguns pequenos erros relatados nos comentários;
  • Corrigido inconsistência de "Qualé" e "Coé";
  • Agora os textos em imagens, como tela inicial e mini-games, não precisarão mais serem instalados manualmente. Aproveitei para adicionar loadscreens em HD (pois substituem o mesmo arquivo).
  • Trocado o Big Smoke chamando o CJ de "irmão", trocado para "mano" para evitar más interpretações.
  • Revisado as missões inciais, trocado expressões por novas mais naturais.
  • Revisado o texto de missões removidas do jogo, na qual foram re-adicionadas nos mods TTDISA e Storyline EnhancementFalando nisso, eu tentei adaptar esta tradução para eles, mas causava bugs (leia o aviso no post do Storyline Enhancement). Se você usar esta tradução nestes mods, funcionará, mas faltará os textos adicionais.
  • Por eu editar tanta coisa, eu teria que recriar a tradução alternativa (sem traduzir veículos, roupas e armas). Eu agradeceria se alguém fizesse por mim.
Atualizado Build 26 (14/07/17)
  • Com o tempo eu fui fazendo atualizações minúsculas, uma ou outra palavra e atualizando em novas builds sem avisar...
  • Todos os erros avisados foram corrigidos, além de várias outras melhorias (como "mip-mapping" ao invés de "mapeação mip").


Nova tradução em português brasileiro (pt-br) para GTA San Andreas!
Depois de muito tempo, finalmente uma tradução decente para este incrível jogo. Em primeira mão para vocês!

Esta tradução foi criada por base da tradução criada pelo Afrânio Bezerra de Souza, onde teve uma revisão completa (praticamente toda reescrita) por MJay e eu (Junior_Djjr) participei revisando cuidadosamente e dando sugestões no fórum, além de continuar com mais correções.

Comparação com a da Gamevicio:


Esta nova tradução teve influência do GTA V, ou seja, há várias gírias do português, além de cada frase ser imaginada numa conversa informal. Por exemplo:
Você está — é usado: 'Cê 'tá
Com exceção de você — é usado: Além do 'cê
E assim por diante, para trazer uma sensação natural de conversas do gueto.

E cada personagem tem a sua personalidade. Isso quer dizer que pessoas como Zero e Toreno falam de modo culto (sem gírias), diferente do CJ, Sweet etc que na maioria das vezes usam gírias, mas também não sempre, depende da situação.
Cesar Vialpando por exemplo fala "Tu" em vez de "Cê".

Tudo com um tom aportuguesado — sem traduções literais, mudanças de palavras para se encaixar no português, esta é uma tradução livre, com deveria ser!

Diferente da antiga, nesta não há crash no fim da missão "Beat Down On B Dup".

Outro motivo para você usar esta tradução, é que como vocês já devem saber, a antiga tradução é cheia de erros que comprometem a história: Muitas pessoas pensaram que Ryder era o irmão do CJ devido a um erro de tradução.
Os erros da tradução antiga são incontáveis e não irei tentar fazer uma lista aqui, simplesmente baixe esta nova tradução e veja a diferença. Há muita coisa da história que você pode não ter entendido antes e agora entenderá.
A tradução inclui versões alternativas para você que não gosta de algumas coisas traduzidas. Por exemplo, você não gosta de ter traduzido os nomes das roupas, lugares e armas? Basta usar a versão alternativa sem tais nomes traduzidos. Atualização: Nesta versão não há mais pois precisa refazer.

A tradução também inclui a fonte do mobile corrigida em HD — Mas não inclui o cleo para deixar as letras com bordas!
  
‎Autores:
Tradutor: MJay/MJarcos (Tribo Gamer)
Revisores: MJay/MJarcos, Junior_Djjr (MixMods)
Outras revisões: Matheus Rivaldo
Edição de imagem: MJay/MJarcos, Junior_Djjr
LOADSCS.txd HD: mgtaiv, Magic_Al
Traduções alternativas: Junior_Djjr
Mais créditos no "Leia-me (créditos).txt"


É compatível com a versão Steam (atualmente não com a do mobile)

Para você que está afim de terminar a história do GTA SA novamente, veja isto.

Veja outras traduções do mesmo autor:
Tradução para GTA Vice City
Tradução para GTA 3
[Fonte primária]

GTA SA Storyline Enhancement Mod

Se você já conhece o TTDISA, bem, este novo mod pode ser chamado de "Things To Do In San Andreas: Lite Edition"
gta sa san andreas storyline enhancement mod ttdisa
De fato, TTDISA foi um dos mods mais baixados da história do GTA San Andreas, mas nem todas as escolhas de design do mod são bem aceitas e se comprometem com o lore do GTA San Andreas.
gta sa san andreas storyline enhancement mod ttdisa
Pensando nisso, Storyline Enhancement Mod é uma versão alternativa do TTDISA, na qual só melhora as missões da campanhae e as "coisas para se fazer" no gameplay do jogo, sem adicionar coisas "desnecessárias" como o TTDISA faz.
gta sa san andreas storyline enhancement mod ttdisa
Tá, mas o que exatamente?
O mod reativa leftovers, ou seja, coisas beta desativadas na versão final do jogo, proporcionando um jogo mais completo, com muitas novas falas/vozes, adições e melhorias nas missões e gameplay; até mesmo novas missões.
gta sa san andreas storyline enhancement mod ttdisa ryder
Tudo o que o mod faz é muito mais do que você imagina.



Clique aqui para abrir a lista
---------------- Los Santos
BIG SMOKE
- CJ and Smoke have additional dialogue when driving Smoke's Perennial in the cutscene

SWEET AND KENDL
- CJ has an additional line when running towards the BMXs
- Ryder and Smoke can now comment during the scene of Sweet biking away from the Ballas Voodoo
- Ryder uses another insult at CJ during the second BMX segment
- Smoke has an extra line at the end of the mission
- Sweet, in a phonecall, warns CJ that not all members wearing green are allies

RYDER
- The yellow interior marker to the barbers now appears after driving into the red circle - TTDISA had a bug where it didn't appear until the game gives control back to CJ
- Ryder has a new comment if CJ gets an afro haircut
- Ryder no longer calls CJ skinny if he is fat - he uses a different line as a substitute
- You are now able to move during the 'energy' explanation instead of having to wait through an unskippable cutscene
- Removed unnecessary camera reset after 'energy' text, thereby avoiding CJ being able to run around while selecting food if player was fast enough
- CJ and Ryder have extra lines when driving away from the pizza guy

TAGGING UP TURF
- Sweet can potentially say two additional lines when entering the Greenwood
- Sweet has randomized dialogue for both heading to, arriving at and escaping East Los Santos
- Sweet now moves to the drivers seat before driving off at East Los Santos
- The two Ballas members now say randomized dialogue when they notice CJ
- CJ and Sweet can have a slightly randomized ending conversation
- CJ, in a phonecall, sarcastically replies to Hernandez's warning

CLEANING THE HOOD
- Ryder now has randomized first lines
- CJ comments on Ryder's bat after the cutscene with B-Dup
- The drug dealer inside the Crack Den is now one of the Ballas from 'The Introduction' (BALLAS5)
- Ryder has several different pre-ass kicking lines
- Ryder can now say two randomized lines at the end of the mission

DRIVE-THRU
- Sweet and Smoke have different lines at the start of the Voodoo chase
- Sweet and Smoke don't magically change seats after the drive-thru cutscene

NINES & AKS
- Smoke has new lines during the tutorial
- Emmet reacts to CJ's shooting accuracy with appropriate comments
-  Smoke and Emmet now react to CJ killing either character with randomized lines

DRIVE-BY
- Sweet has randomized dialogue in response to where they're going
- Restored the full conversation between CJ and Ryder
- New lines from Sweet when fleeing to the spray shop have been added

SWEET'S GIRL
- A new starting conversation can play at random
- Seville Boulevard Families now have three unique models (SEV1, SEV2, SEV3)
- Extra lines for Sweet when he and his girlfriend run towards the car
- Restored a potential full conversation between CJ, Sweet and the girlfriend as well as a finished version of the vanilla one

CESAR VIALPANDO
- Everyone now comments on CJ's performance like the dancing minigame
- The Aztecas member now invites CJ to the lowrider minigame at the end of the mission

HIGH STAKES, LOW RIDER
- Kendl has her current model instead of her beta one
- The lowriders at the race are now proper lowriders
- Cesar invites CJ around to his place which sets up the mission 'Impounded'

IMPOUNDED
- A new mission created by Deezire which introduces the impounded mechanic of the game and develops CJ's and Cesar's relationship
- While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

HOME INVASION
- Ryder and CJ banter when entering the truck
- CJ has an extra comment after the first conversation
- An unused conversation when arriving at the house is now played
- You now must collect four crates instead of three
- Ryder comments appropriately on the player's progress
- Ryder explains the aspect of burglary further
- Completion of this mission now unlocks the Burglary minigame

CATALYST
- CJ and Ryder's first lines now play when CJ is getting into the Picador, not after he starts driving
- Ryder has an extra line during the ride to the train
- Ryder has more variety in his lines during the train sequence and driving to the Pay N' Spray

ROBBING UNCLE SAM
- Ryder has more randomized variety in his overall lines

OG LOC
- Freddy now has a unique Vagos model (FREDDY)
- Restored an unused line to CJ when getting onto the bike
- Freddy now has more taunts

RUNNING DOG
- Big Smoke now has randomized additional dialogue when tired
- After killing the Vagos gang member, you must drive Big Smoke back to his house
- Fixed Big Smoke appearing twice in the extended ending

WRONG SIDE OF THE TRACKS
- Enabled an unused conversation while driving to Unity Station
- Big Smoke has additional randomized dialogue throughout the mission
- After killing the Vagos, you must pick up a package dropped from the train
- More dialogue between Big Smoke and CJ have been added on the journey back

JUST BUSINESS
- A new line has been inserted into the first conversation
- Smoke has more randomized dialogue during the shootout
- CJ comments throughout the bike chase more often

LIFE'S A BEACH
- The partiers are more talkative
- CJ and the DJ have a quick conversation when he gets into the van
- CJ will now ring OG Loc to find out where to hide the stereo system

MADD DOGG'S RHYMES
- The guard that's playing Driver now has more randomized lines
- OG Loc will be in his Burger Shot outfit at the end of the mission (OGBURG)

MANAGEMENT ISSUES
- The driver now comments when CJ steals the car, assuming the player doesn't kill him
- Alan Crawford (Madd Dogg's Manager) now has a unique model (ALAN) to match his affiliation with the Ballas, as noted in his dialogue
- Crawford is now referred by his name in text instead of 'Madd Dogg's Manager'
- Crawford has an additional threat during the drive to the pier
- Crawford has randomized screaming when jumping the car off the pier

HOUSE PARTY
- Sweet now sings at the end of the mission

BURNING DESIRE
- The two Vagos that arrive when the house is on fire yell at CJ

DOBERMAN
A new mission created by Deezire which has CJ perform a hit on a drug dealer called Poncho, who is being taken into custody by LSPD officer Carver
- While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)

GRAY IMPORTS
- Andre is now named in text when CJ is about to enter the office
- CJ and Andre exchange a conversation during the on-foot chase

ALL-TERRAIN TAKE DOWN (formerly Doberman)
- The Ballas gang members now do a different handshake in the cutscene
- Little Weasel has a unique model (WEASEL)
- Little Weasel is now named as such in text instead of 'the grass'

LOS SEPULCROS
- Conversations have been shifted around - Sweet only talks about where they are going and Kane comes up when they reach the cemetery
- Kane is now one of the Ballas members that appears in 'The Introduction' (KANE)

REUNITING THE FAMILIES
- Added some missing lines to the first conversation
- Seville Boulevard and Temple Drive Families homies can be seen alongside Grove Street Families at the meeting and during the motel firefight (SEV1, SEV2, SEV3, TEM1, TEM2, TEM3)
- Kissing the hooker at full health doesn't deplete health (this bug was due to a calculation error on Rockstar's part and was fixed in TTDISA)
- Sweet has an extra line when CJ finds him
- Extra lines have been inserted during the final car chase

THE GREEN SABRE
- Cesar has an extra line at the end of the phone call
- Sweet and CJ have an alternate conversation
- The cops that arrive at the end of the mission yell at CJ

MISC
- Sweet calls you regularly throughout the storyline to remind you to kill any drug dealers in the area (these phonecalls were used in TTDISA to unlock 'AWOL Angel', but here they simply remind the player of the growing drug problem in LS)

---------------- Countryside / Badlands
BADLANDS
- Carver now reappears from the mission 'Doberman' as the snitch (CARVER)
- Carver is named in text instead of 'the snitch'
- Carver has unused voice lines when you attack the cabin

TANKER COMMANDER
- Extra unused dialogue has been added when CJ hooks the tanker
- Mr. Whittaker now has a unique model (MRWHT)

BODY HARVEST
- The cultists are a lot more talkative with randomized lines

KING IN EXILE
- The phone call after the cutscene is more complete

AGAINST ALL ODDS
- An unused sequence when CJ and Catalina arrive at the betting shop is now used

FAREWELL, MY LOVE
- Claude now appears properly in his car instead of Woozie

ARE YOU GOING TO SAN FIERRO
- You must now pay $10,000 to start the mission (Originally, TTDISA made you pay $25,000 which I found too expensive unless you did some serious fund-raising)

---------------- San Fierro
WEAR FLOWERS IN YOUR HAIR
- The blips that appear on the radar are normal mission blips instead of the hospital and police icons
- The vans that appear throughout the mission are now black instead of different colours
- The drivers in the vans are now MIB instead of MALE01
- The Truth will now tell CJ to blow the horn for Jethro, Dwayne and Zero
- The Truth has a different line if CJ exits the Emperor
- Zero is now piloting the RC Goblin instead of the unused RC Raider

555 WE TIP
- The cop that busts the D.A. has an additional line at the end of the mission

DECONSTRUCTION
- The construction foreman has a different pedestrian model (WMYCONB) to match his dialogue

PHOTO OPPORTUNITY
- CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission
- When arriving at the rooftop at Angel Pine, CJ will comment that he bought a camera
- Ryder arrives with one of the Ballas from 'The Introduction' (BALLAS4)
- Enabled unused voice lines and rearranged some existing ones during the photography sequence

JIZZY
- The prostitutes that you have to take to the hotel Downtown and save under the freeway now have the correct San Fierro prostitute models (SHFYPRO & SBFYPRO respectively)
- The mission text has been altered slightly to be more varied

T-BONE MENDEZ
- After the cutscene, a small scene plays where Jizzy asks CJ to get to the van
- The bikers now play some unused voice lines when arriving at the van
- Instead of taking the drugs back to the Pleasure Domes, you must now take it to the Syndicate's dockside warehouse at Esplanade North

MIKE TORENO
- Toreno has an extra line during the drive back to the Pleasure Domes

OUTRIDER
- An unused conversation after the cutscene is now implemented
- Toreno has some extra lines when arriving at the destination
- Minor mission text changes

SNAIL TRAIL
- The reporter now has a unique model (MEDIATR)
- Mission text now refers to the 'Target' as the journalist
- Fixed an error where the taxi driver that picks up the reporter was a beach partier (BMYBE) instead of one of the normal cab drivers (VBMOCD)

ICE COLD KILLA
- Changed some mission text

PIER 69
- Ryder and T-Bone's roles in the mission are swapped around - you fight Ryder on the pier and Mendez during the boat chase (the reason for this is that the animations and dialogue point to these roles; as to why Rockstar reversed them in the final product is unknown)
- Unused dialogue has been added back in such as after defeating Ryder and chasing T-Bone

TORENO'S LAST FLIGHT
- CJ has an extra line during the starting phonecall

MOUNTAIN CLOUD BOYS
- Woozie and CJ have a lot more dialogue throughout the mission, with some conversations having been restored and randomized
- Dialogue relating to the unlocked gate has been randomized
- A monologue from Woozie after killing the last Da Nang members in the car sequence now plays in its fullest
- When arriving back at Woozie's place, CJ and Woozie have some extra dialogue

RAN FA LI
- The car that CJ has to pick up is now a Sabre instead of a Manana (seen in the GTA SA Strategy Guide)
- The destination point is now the garage next to Woozie's apartment instead of the lockup in Esplanade North
- Changed mission text to be more clear on where to go

LURE
- The 'Lure' variant of the Rancher (RNCHLURE) now appears in the mission instead of the normal Rancher (this seems to either be an erroneous decision or just an oversight on Rockstar's part, as 'RNCHLURE' can be spawned with cheats instead of the regular one)
- Unused lines when CJ arrives at the sawmill have now been implemented
- The Da Nang member at the end has an additional randomized line
- Mission text has been changed to look more natural

AMPHIBIOUS ASSAULT
- An unused phonecall has been implemented - upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission

THE DA NANG THANG
- CJ can say a different line after the helicopter crash
- When entering the cargo hold, an additional line from one of the Da Nang members has been added
- The Snakehead now has a unique model (SNAKEH)
- One of the prisoner refugees now has an unused model (CSOM2)

YAY KA-BOOM BOOM
- The mechanic in the bomb shop is now a Triad (TRIADB) instead of WMYMECH
- The guards have been changed to San Fierro Rifa (SFR2 & SFR3)
- Corrected a few grammatical mistakes in the mission text

ZEROING IN
- The Uranus now has a chance to spawn a randomized license plate (1 out of 37 combinations)

TEST DRIVE
- CJ and Cesar have different lines when arriving at the car showroom
- The Elegy and Sultan now have a chance to spawn a randomized license plate each (1 out of 37 combinations)

CUSTOMS FAST TRACK
- The security guards that arrive are now the correct models (WMYSGRD)

PUNCTURE WOUNDS
- The Stratum now has a chance to spawn with a randomized license plate (1 out of 37 combinations)
- Unused lines when CJ successfully punctures the Stratum's tyres are now used

---------------- Desert
MONSTER
- An unused conversation before getting into the monster truck now plays

HIGHJACK
- Instead of taking the rig to CJ's garage, you now must drive to Whittaker's hauling firm in Whetstone County - Unused dialogue has been added to make this more natural

INTERDICTION
- Instead of the Leviathan you now must protect a Cargobob

BLACK PROJECT
- Randomized and unused lines for being spotted by the searchlights and stealing the jetpack has now been implemented

---------------- Las Venturas
FENDER KETCHUP
- Johnny and CJ have more lines during the in-game cutscene
- Lines have been moved around and an unused conversation when the player is given control now plays
- Johnny has more lines during the drive
- Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino

EXPLOSIVE SITUATION
- The construction workers now have more new lines

YOU'VE HAD YOUR CHIPS
- Mission text has been changed to be more correct to dialogue

DON PEYOTE
- Mission text now refers to Paul and Maccer as 'The Truth's friends' before meeting them

MISAPPROPRIATION
- The FBI agents now talk to CJ and react appropriately if he fires before they have noticed him
- Reverted a change from TTDISA where Andre's model was used, instead it now uses the vanilla model (WMYBU)

THE MEAT BUSINESS
- CJ now has more lines if he manages to get himself locked in the freezer

MADD DOGG
- Changed the hobos to the proper Las Venturas models
- The EMTs that tend to Madd Dogg are now the proper Las Venturas ones instead of the Los Santos ones
- Mission text changes when driving Madd Dogg to the clinic

HIGH NOON
- An unused conversation after killing Pulaski from CJ has been added

SAINT MARKS BISTRO
- Unused lines have been added when CJ arrives at Liberty City
- Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli
- After killing Marco, new lines that play when CJ is flying in the cutscene has been added

ARCHITECHTURAL ESPIONAGE
- The receptionist has some more randomized lines

KEY TO HER HEART
- Benny now has a different model (WMYVA2)
- Benny's name is now reflected in mission text
- After arriving at Millie's house, you now must do a unique Hot Coffee sequence where CJ spanks Millie to pleasure her

COP WHEELS
- Each time you steal a cop bike, an unused line is now played
- After stealing enough bikes, dispatch will put out an APB and dynamically describe CJ's appearance
- The cop biker models now use the unused Las Venturas model (LVPDM1)

BREAKING THE BANK AT CALIGULA'S
- The cop biker disguises are now the proper Las Venturas models (LVPDM1)
- More variety in dialogue has been peppered throughout the mission
- An extra line when CJ uses the keycard is now used
- Zero can say a randomized line when directing CJ to the backup generator room
- Two new lines from CJ and Zero respectively now play when the power goes out
- CJ has a quip when opening the garage door
- Zero now has some more lines when talking about Berkley
- During the journey back to the generator room, Zero slips about telling Berkley earlier in unused lines

---------------- Return to Los Santos
A HOME IN THE HILLS
- Big Poppa now has a unique model (POPPA)

VERTICAL BIRD
- More unused lines from CJ when he's driving the boat towards the carrier

HOME COMING
- Sweet throws insults whenever you kill the crack dealers in Grove St.

CUT THROAT BUSINESS
- A potential new line can play when approaching the video shoot location
- The Vortexes now has predefined colours instead of spawning each time with random ones

BEAT DOWN ON B DUP
- Unused lines play when going to B Dup's apartment, arriving at and after taking over Glen Park
- If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital
- The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock 'End of The Line', which I personally found to be a bit redundant)

GROVE 4 LIFE
- New lines can play after the initial conversation

RIOT
- Rearranged some lines and some new one can play at random

LOS DESPERADOS
- Cesar's homies Sunny, Hazer and Gal now have unique models (SUNNY, HAZER, GAL)
- A new line has been inserted when meeting Cesar's homies at Unity Station
- New lines when attacking the Vagos have been added
- The alleyway sequence has more lines attached

END OF THE LINE
- During the drive to Smoke's Crack Palace, a new line has been inserted
- Reverted the SLUT change to BFYPRO from TTDISA
- Tenpenny now uses the SPAS-12 shotgun in the in-game cutscene for consistency
- After his defeat, Big Smoke now drops a SPAS-12 instead of an AK47 for consistency (I originally had his boss fight use the SPAS-12 as well, but it ramped up the difficulty too much)
- New lines can now play during the Fire Truck chase

---------------- Side Missions
BOAT SCHOOL
- The Boat School now has an intro similar to Driving School and Bike School using unused voice lines

BURGLARY
- Fixed Burglary side mission corrupting the missions attempted stat

VIGILANTE
- Readded Deezire's features such as a checkpoint system
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- The Police Station is now marked as a radar blip just in case the player needs to procure another police car

FIREFIGHTER
- Readded Deezire's features such as a checkpoint system and a time penalty for fatalities
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you

PARAMEDIC
- Readded Deezire's features such as a checkpoint system
- Changed the number of levels required to complete the mission back to 12
- The checkpoint now kicks in at level 6
- Hospitals are now marked with a radar blip

BASKETBALL
- CJ now plays animations when landing or missing a shot from a distance

GYM BIKE
- CJ now plays an animation when finishing up
- CJ pants when changing speeds on the bike

POOL
- Implemented Deezire's version of pool - wins or losses are now recorded in your stats
- A basic two player version can be played

NRG-500 STUNT CHALLENGE
- Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat
- You now must have a certain amount of bike skill to start the mission

GIRLFRIENDS
- Hot Coffee has now been re-enabled for all girlfriends
- If the two-timing event occurs, the girlfriend's car will now have the appropriate license plate

---------------- Misc
- Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg's Mansion
- Barber and tattoo shops are unlocked in sequential order when opening up a new city like the clothes stores
- The airport radar dishes now spin like in Vice City
- The lighthouse at Santa Maria Beach now lights up at night time
- Adrenaline pickups now spawn around the map
- The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad
- The News Chopper (VCNMAV) now spawns at Los Santos International Airport
- If wasted or busted during a mission, you can now take a taxi back to the mission giver
- Certain interiors like Colonel Fuhrburger's and Jefferson Motel are now locked from the start and unlocked when finishing the correct missions
- Catalina now has a proper Buffalo spawn with a customized license plate


Se você quiser zerar o jogo novamente, eu recomendo jogar com este mod instalado! Você terá uma campanha com literalmente centenas de novos detalhes.
gta sa san andreas storyline enhancement mod ttdisa andre
Vendo que o mod está em fase beta e pode ter problemas ainda, sugiro que salve o jogo periodicamente: Tela de salvamento ao terminar missões; Autosave Mod.
gta sa san andreas storyline enhancement mod ttdisa português
  
Eu estive adaptando a tradução português mas após adicionar alguns novos textos (por exemplo na table CRASH2, usando X GXT Editor), alguns textos das falas paravam de aparecer. Eu tentei muito e não consegui resolver.
Agradeceríamos muito se alguém conseguisse resolver. Usar o mod com a tradução atual causará a falta de vários textos.

Antes de postar aqui eu corrigi várias coisas.

Créditos:
Deezire (pela criação do TTDISA e a maioria do código do mod)
Rockstar Games (pelas sobras deixadas no jogo que puderam ser reativadas)
(vários) (modders que criaram os modelos de alguns personagens e ajudaram no TTDISA)
Laremi Story (mais melhorias, correções de bugs e nova compilação que deu origem a este mod)
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Pack de Armas do Combat Arms


Pack de armas do jogo Combat Arms convertido pelo Mystertv.
As armas são low poly e combinam bem com o padrão original do jogo, sendo assim ótimo para quem gosta do estilo vanilla mas quer variar um pouco (e porquê não adicionar sem substituir?).
O pack vem com 17 armas, elas estavam com compressão errada nos ícones, corrigi e substitui eles por ícones originais em HD.

‎Autor: Mystertv
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