GTA SA Storyline Enhancement Mod

Atualizado 04/12/21
  • Adicionado tradução para português criada por nossa comunidade! É uma revisão da tradução PT-BR, adaptada à este mod.
Atualizado 08/11/21
  • Atualizado para a versão de 2019. Eu não sei especificamente o que mudou, mas foi incluído as minhas correções.

Se você já conhece o TTDISA, bem, este novo mod pode ser chamado de “Things To Do In San Andreas: Lite Edition” ou “SEM
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De fato, TTDISA foi um dos mods mais baixados da história do GTA San Andreas, mas nem todas as escolhas de design do mod são bem aceitas e se comprometem com o lore do GTA San Andreas. gta-sa-storyline-enhancement-mod-ttdisa-9011056
Pensando nisso, Storyline Enhancement Mod é uma versão alternativa do TTDISA, na qual só melhora as missões da campanhae e as “coisas para se fazer” no gameplay do jogo, sem adicionar coisas “desnecessárias” como o TTDISA faz.
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Tá, mas o que exatamente? O mod reativa leftovers, ou seja, coisas beta desativadas na versão final do jogo, proporcionando um jogo mais completo, com muitas novas falas/vozes, adições e melhorias nas missões e gameplay; até mesmo novas missões.
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Tudo o que o mod faz é muito mais do que você imagina.
Clique aqui para abrir a lista
—————- Los Santos BIG SMOKE
– CJ and Smoke have additional dialogue when driving Smoke’s Perennial in the cutscene
 
SWEET AND KENDL
– CJ has an additional line when running towards the BMXs
– Ryder and Smoke can now comment during the scene of Sweet biking away from the Ballas Voodoo
– Ryder uses another insult at CJ during the second BMX segment
– Smoke has an extra line at the end of the mission
– Sweet, in a phonecall, warns CJ that not all members wearing green are allies
 
RYDER
– The yellow interior marker to the barbers now appears after driving into the red circle – TTDISA had a bug where it didn’t appear until the game gives control back to CJ
– Ryder has a new comment if CJ gets an afro haircut
– Ryder no longer calls CJ skinny if he is fat – he uses a different line as a substitute
– You are now able to move during the ‘energy’ explanation instead of having to wait through an unskippable cutscene
– Removed unnecessary camera reset after ‘energy’ text, thereby avoiding CJ being able to run around while selecting food if player was fast enough
– CJ and Ryder have extra lines when driving away from the pizza guy
 
TAGGING UP TURF
– Sweet can potentially say two additional lines when entering the Greenwood
– Sweet has randomized dialogue for both heading to, arriving at and escaping East Los Santos
– Sweet now moves to the drivers seat before driving off at East Los Santos
– The two Ballas members now say randomized dialogue when they notice CJ
– CJ and Sweet can have a slightly randomized ending conversation
– CJ, in a phonecall, sarcastically replies to Hernandez’s warning
 
CLEANING THE HOOD
– Ryder now has randomized first lines
– CJ comments on Ryder’s bat after the cutscene with B-Dup
– The drug dealer inside the Crack Den is now one of the Ballas from ‘The Introduction’ (BALLAS5)
– Ryder has several different pre-ass kicking lines
– Ryder can now say two randomized lines at the end of the mission
 
DRIVE-THRU
– Sweet and Smoke have different lines at the start of the Voodoo chase
– Sweet and Smoke don’t magically change seats after the drive-thru cutscene
 
NINES & AKS
– Smoke has new lines during the tutorial
– Emmet reacts to CJ’s shooting accuracy with appropriate comments
–  Smoke and Emmet now react to CJ killing either character with randomized lines
 
DRIVE-BY
– Sweet has randomized dialogue in response to where they’re going
– Restored the full conversation between CJ and Ryder
– New lines from Sweet when fleeing to the spray shop have been added
 
SWEET’S GIRL
– A new starting conversation can play at random
– Seville Boulevard Families now have three unique models (SEV1, SEV2, SEV3)
– Extra lines for Sweet when he and his girlfriend run towards the car
– Restored a potential full conversation between CJ, Sweet and the girlfriend as well as a finished version of the vanilla one
 
CESAR VIALPANDO
– Everyone now comments on CJ’s performance like the dancing minigame
– The Aztecas member now invites CJ to the lowrider minigame at the end of the mission
 
HIGH STAKES, LOW RIDER
– Kendl has her current model instead of her beta one
– The lowriders at the race are now proper lowriders
– Cesar invites CJ around to his place which sets up the mission ‘Impounded’
 
IMPOUNDED
– A new mission created by Deezire which introduces the impounded mechanic of the game and develops CJ’s and Cesar’s relationship
– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)
 
HOME INVASION
– Ryder and CJ banter when entering the truck
– CJ has an extra comment after the first conversation
– An unused conversation when arriving at the house is now played
– You now must collect four crates instead of three
– Ryder comments appropriately on the player’s progress
– Ryder explains the aspect of burglary further
– Completion of this mission now unlocks the Burglary minigame
 
CATALYST
– CJ and Ryder’s first lines now play when CJ is getting into the Picador, not after he starts driving
– Ryder has an extra line during the ride to the train
– Ryder has more variety in his lines during the train sequence and driving to the Pay N’ Spray
 
ROBBING UNCLE SAM
– Ryder has more randomized variety in his overall lines
 
OG LOC
– Freddy now has a unique Vagos model (FREDDY)
– Restored an unused line to CJ when getting onto the bike
– Freddy now has more taunts
 
RUNNING DOG
– Big Smoke now has randomized additional dialogue when tired
– After killing the Vagos gang member, you must drive Big Smoke back to his house
– Fixed Big Smoke appearing twice in the extended ending
 
WRONG SIDE OF THE TRACKS
– Enabled an unused conversation while driving to Unity Station
– Big Smoke has additional randomized dialogue throughout the mission
– After killing the Vagos, you must pick up a package dropped from the train
– More dialogue between Big Smoke and CJ have been added on the journey back
 
JUST BUSINESS
– A new line has been inserted into the first conversation
– Smoke has more randomized dialogue during the shootout
– CJ comments throughout the bike chase more often
 
LIFE’S A BEACH
– The partiers are more talkative
– CJ and the DJ have a quick conversation when he gets into the van
– CJ will now ring OG Loc to find out where to hide the stereo system
 
MADD DOGG’S RHYMES
– The guard that’s playing Driver now has more randomized lines
– OG Loc will be in his Burger Shot outfit at the end of the mission (OGBURG)
 
MANAGEMENT ISSUES
– The driver now comments when CJ steals the car, assuming the player doesn’t kill him
– Alan Crawford (Madd Dogg’s Manager) now has a unique model (ALAN) to match his affiliation with the Ballas, as noted in his dialogue
– Crawford is now referred by his name in text instead of ‘Madd Dogg’s Manager’
– Crawford has an additional threat during the drive to the pier
– Crawford has randomized screaming when jumping the car off the pier
 
HOUSE PARTY
– Sweet now sings at the end of the mission
 
BURNING DESIRE
– The two Vagos that arrive when the house is on fire yell at CJ
 
DOBERMAN
A new mission created by Deezire which has CJ perform a hit on a drug dealer called Poncho, who is being taken into custody by LSPD officer Carver
– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)
 
GRAY IMPORTS
– Andre is now named in text when CJ is about to enter the office
– CJ and Andre exchange a conversation during the on-foot chase
 
ALL-TERRAIN TAKE DOWN (formerly Doberman)
– The Ballas gang members now do a different handshake in the cutscene
– Little Weasel has a unique model (WEASEL)
– Little Weasel is now named as such in text instead of ‘the grass’
 
LOS SEPULCROS
– Conversations have been shifted around – Sweet only talks about where they are going and Kane comes up when they reach the cemetery
– Kane is now one of the Ballas members that appears in ‘The Introduction’ (KANE)
 
REUNITING THE FAMILIES
– Added some missing lines to the first conversation
– Seville Boulevard and Temple Drive Families homies can be seen alongside Grove Street Families at the meeting and during the motel firefight (SEV1, SEV2, SEV3, TEM1, TEM2, TEM3)
– Kissing the hooker at full health doesn’t deplete health (this bug was due to a calculation error on Rockstar’s part and was fixed in TTDISA)
– Sweet has an extra line when CJ finds him
– Extra lines have been inserted during the final car chase
 
THE GREEN SABRE
– Cesar has an extra line at the end of the phone call
– Sweet and CJ have an alternate conversation
– The cops that arrive at the end of the mission yell at CJ
 
MISC
– Sweet calls you regularly throughout the storyline to remind you to kill any drug dealers in the area (these phonecalls were used in TTDISA to unlock ‘AWOL Angel’, but here they simply remind the player of the growing drug problem in LS)
 
—————- Countryside / Badlands
BADLANDS
– Carver now reappears from the mission ‘Doberman’ as the snitch (CARVER)
– Carver is named in text instead of ‘the snitch’
– Carver has unused voice lines when you attack the cabin
 
TANKER COMMANDER
– Extra unused dialogue has been added when CJ hooks the tanker
– Mr. Whittaker now has a unique model (MRWHT)
 
BODY HARVEST
– The cultists are a lot more talkative with randomized lines
 
KING IN EXILE
– The phone call after the cutscene is more complete
 
AGAINST ALL ODDS
– An unused sequence when CJ and Catalina arrive at the betting shop is now used
 
FAREWELL, MY LOVE
– Claude now appears properly in his car instead of Woozie
 
ARE YOU GOING TO SAN FIERRO
– You must now pay $10,000 to start the mission (Originally, TTDISA made you pay $25,000 which I found too expensive unless you did some serious fund-raising)
 
—————- San Fierro
WEAR FLOWERS IN YOUR HAIR
– The blips that appear on the radar are normal mission blips instead of the hospital and police icons
– The vans that appear throughout the mission are now black instead of different colours
– The drivers in the vans are now MIB instead of MALE01
– The Truth will now tell CJ to blow the horn for Jethro, Dwayne and Zero
– The Truth has a different line if CJ exits the Emperor
– Zero is now piloting the RC Goblin instead of the unused RC Raider
 
555 WE TIP
– The cop that busts the D.A. has an additional line at the end of the mission
 
DECONSTRUCTION
– The construction foreman has a different pedestrian model (WMYCONB) to match his dialogue
 
PHOTO OPPORTUNITY
– CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission
– When arriving at the rooftop at Angel Pine, CJ will comment that he bought a camera
– Ryder arrives with one of the Ballas from ‘The Introduction’ (BALLAS4)
– Enabled unused voice lines and rearranged some existing ones during the photography sequence
 
JIZZY
– The prostitutes that you have to take to the hotel Downtown and save under the freeway now have the correct San Fierro prostitute models (SHFYPRO & SBFYPRO respectively)
– The mission text has been altered slightly to be more varied
 
T-BONE MENDEZ
– After the cutscene, a small scene plays where Jizzy asks CJ to get to the van
– The bikers now play some unused voice lines when arriving at the van
– Instead of taking the drugs back to the Pleasure Domes, you must now take it to the Syndicate’s dockside warehouse at Esplanade North
 
MIKE TORENO
– Toreno has an extra line during the drive back to the Pleasure Domes
 
OUTRIDER
– An unused conversation after the cutscene is now implemented
– Toreno has some extra lines when arriving at the destination
– Minor mission text changes
 
SNAIL TRAIL
– The reporter now has a unique model (MEDIATR)
– Mission text now refers to the ‘Target’ as the journalist
– Fixed an error where the taxi driver that picks up the reporter was a beach partier (BMYBE) instead of one of the normal cab drivers (VBMOCD)
 
ICE COLD KILLA
– Changed some mission text
 
PIER 69
– Ryder and T-Bone’s roles in the mission are swapped around – you fight Ryder on the pier and Mendez during the boat chase (the reason for this is that the animations and dialogue point to these roles; as to why Rockstar reversed them in the final product is unknown)
– Unused dialogue has been added back in such as after defeating Ryder and chasing T-Bone
 
TORENO’S LAST FLIGHT
– CJ has an extra line during the starting phonecall
 
MOUNTAIN CLOUD BOYS
– Woozie and CJ have a lot more dialogue throughout the mission, with some conversations having been restored and randomized
– Dialogue relating to the unlocked gate has been randomized
– A monologue from Woozie after killing the last Da Nang members in the car sequence now plays in its fullest
– When arriving back at Woozie’s place, CJ and Woozie have some extra dialogue
 
RAN FA LI
– The car that CJ has to pick up is now a Sabre instead of a Manana (seen in the GTA SA Strategy Guide)
– The destination point is now the garage next to Woozie’s apartment instead of the lockup in Esplanade North
– Changed mission text to be more clear on where to go
 
LURE
– The ‘Lure’ variant of the Rancher (RNCHLURE) now appears in the mission instead of the normal Rancher (this seems to either be an erroneous decision or just an oversight on Rockstar’s part, as ‘RNCHLURE’ can be spawned with cheats instead of the regular one)
– Unused lines when CJ arrives at the sawmill have now been implemented
– The Da Nang member at the end has an additional randomized line
– Mission text has been changed to look more natural
 
AMPHIBIOUS ASSAULT
– An unused phonecall has been implemented – upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission
 
THE DA NANG THANG
– CJ can say a different line after the helicopter crash
– When entering the cargo hold, an additional line from one of the Da Nang members has been added
– The Snakehead now has a unique model (SNAKEH)
– One of the prisoner refugees now has an unused model (CSOM2)
 
YAY KA-BOOM BOOM
– The mechanic in the bomb shop is now a Triad (TRIADB) instead of WMYMECH
– The guards have been changed to San Fierro Rifa (SFR2 & SFR3)
– Corrected a few grammatical mistakes in the mission text
 
ZEROING IN
– The Uranus now has a chance to spawn a randomized license plate (1 out of 37 combinations)
 
TEST DRIVE
– CJ and Cesar have different lines when arriving at the car showroom
– The Elegy and Sultan now have a chance to spawn a randomized license plate each (1 out of 37 combinations)
 
CUSTOMS FAST TRACK
– The security guards that arrive are now the correct models (WMYSGRD)
 
PUNCTURE WOUNDS
– The Stratum now has a chance to spawn with a randomized license plate (1 out of 37 combinations)
– Unused lines when CJ successfully punctures the Stratum’s tyres are now used
 
—————- Desert
MONSTER
– An unused conversation before getting into the monster truck now plays
 
HIGHJACK
– Instead of taking the rig to CJ’s garage, you now must drive to Whittaker’s hauling firm in Whetstone County – Unused dialogue has been added to make this more natural
 
INTERDICTION
– Instead of the Leviathan you now must protect a Cargobob
 
BLACK PROJECT
– Randomized and unused lines for being spotted by the searchlights and stealing the jetpack has now been implemented
 
—————- Las Venturas
FENDER KETCHUP
– Johnny and CJ have more lines during the in-game cutscene
– Lines have been moved around and an unused conversation when the player is given control now plays
– Johnny has more lines during the drive
– Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino
 
EXPLOSIVE SITUATION
– The construction workers now have more new lines
 
YOU’VE HAD YOUR CHIPS
– Mission text has been changed to be more correct to dialogue
 
DON PEYOTE
– Mission text now refers to Paul and Maccer as ‘The Truth’s friends’ before meeting them
 
MISAPPROPRIATION
– The FBI agents now talk to CJ and react appropriately if he fires before they have noticed him
– Reverted a change from TTDISA where Andre’s model was used, instead it now uses the vanilla model (WMYBU)
 
THE MEAT BUSINESS
– CJ now has more lines if he manages to get himself locked in the freezer
 
MADD DOGG
– Changed the hobos to the proper Las Venturas models
– The EMTs that tend to Madd Dogg are now the proper Las Venturas ones instead of the Los Santos ones
– Mission text changes when driving Madd Dogg to the clinic
 
HIGH NOON
– An unused conversation after killing Pulaski from CJ has been added
 
SAINT MARKS BISTRO
– Unused lines have been added when CJ arrives at Liberty City
– Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli
– After killing Marco, new lines that play when CJ is flying in the cutscene has been added
 
ARCHITECHTURAL ESPIONAGE
– The receptionist has some more randomized lines
 
KEY TO HER HEART
– Benny now has a different model (WMYVA2)
– Benny’s name is now reflected in mission text
– After arriving at Millie’s house, you now must do a unique Hot Coffee sequence where CJ spanks Millie to pleasure her
 
COP WHEELS
– Each time you steal a cop bike, an unused line is now played
– After stealing enough bikes, dispatch will put out an APB and dynamically describe CJ’s appearance
– The cop biker models now use the unused Las Venturas model (LVPDM1)
 
BREAKING THE BANK AT CALIGULA’S
– The cop biker disguises are now the proper Las Venturas models (LVPDM1)
– More variety in dialogue has been peppered throughout the mission
– An extra line when CJ uses the keycard is now used
– Zero can say a randomized line when directing CJ to the backup generator room
– Two new lines from CJ and Zero respectively now play when the power goes out
– CJ has a quip when opening the garage door
– Zero now has some more lines when talking about Berkley
– During the journey back to the generator room, Zero slips about telling Berkley earlier in unused lines
 
—————- Return to Los Santos
A HOME IN THE HILLS
– Big Poppa now has a unique model (POPPA)
 
VERTICAL BIRD
– More unused lines from CJ when he’s driving the boat towards the carrier
 
HOME COMING
– Sweet throws insults whenever you kill the crack dealers in Grove St.
 
CUT THROAT BUSINESS
– A potential new line can play when approaching the video shoot location
– The Vortexes now has predefined colours instead of spawning each time with random ones
 
BEAT DOWN ON B DUP
– Unused lines play when going to B Dup’s apartment, arriving at and after taking over Glen Park
– If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital
– The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock ‘End of The Line’, which I personally found to be a bit redundant)
 
GROVE 4 LIFE
– New lines can play after the initial conversation
 
RIOT
– Rearranged some lines and some new one can play at random
 
LOS DESPERADOS
– Cesar’s homies Sunny, Hazer and Gal now have unique models (SUNNY, HAZER, GAL)
– A new line has been inserted when meeting Cesar’s homies at Unity Station
– New lines when attacking the Vagos have been added
– The alleyway sequence has more lines attached
 
END OF THE LINE
– During the drive to Smoke’s Crack Palace, a new line has been inserted
– Reverted the SLUT change to BFYPRO from TTDISA
– Tenpenny now uses the SPAS-12 shotgun in the in-game cutscene for consistency
– After his defeat, Big Smoke now drops a SPAS-12 instead of an AK47 for consistency (I originally had his boss fight use the SPAS-12 as well, but it ramped up the difficulty too much)
– New lines can now play during the Fire Truck chase
 
—————- Side Missions
BOAT SCHOOL
– The Boat School now has an intro similar to Driving School and Bike School using unused voice lines
 
BURGLARY
– Fixed Burglary side mission corrupting the missions attempted stat
 
VIGILANTE
– Readded Deezire’s features such as a checkpoint system
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– The Police Station is now marked as a radar blip just in case the player needs to procure another police car
 
FIREFIGHTER
– Readded Deezire’s features such as a checkpoint system and a time penalty for fatalities
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you
 
PARAMEDIC
– Readded Deezire’s features such as a checkpoint system
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– Hospitals are now marked with a radar blip
 
BASKETBALL
– CJ now plays animations when landing or missing a shot from a distance
 
GYM BIKE
– CJ now plays an animation when finishing up
– CJ pants when changing speeds on the bike
 
POOL
– Implemented Deezire’s version of pool – wins or losses are now recorded in your stats
– A basic two player version can be played
 
NRG-500 STUNT CHALLENGE
– Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat
– You now must have a certain amount of bike skill to start the mission
 
GIRLFRIENDS
– Hot Coffee has now been re-enabled for all girlfriends
– If the two-timing event occurs, the girlfriend’s car will now have the appropriate license plate
 
—————- Misc
– Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg’s Mansion
– Barber and tattoo shops are unlocked in sequential order when opening up a new city like the clothes stores
– The airport radar dishes now spin like in Vice City
– The lighthouse at Santa Maria Beach now lights up at night time
– Adrenaline pickups now spawn around the map
– The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad
– The News Chopper (VCNMAV) now spawns at Los Santos International Airport
– If wasted or busted during a mission, you can now take a taxi back to the mission giver
– Certain interiors like Colonel Fuhrburger’s and Jefferson Motel are now locked from the start and unlocked when finishing the correct missions
– Catalina now has a proper Buffalo spawn with a customized license plate
 
Se você quiser zerar o jogo novamente, eu recomendo jogar com este mod instalado! Você terá uma campanha com literalmente centenas de novos detalhes.
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Vendo que o mod está em fase beta e pode ter problemas ainda, sugiro que salve o jogo periodicamente: Tela de salvamento ao terminar missões; Autosave Mod.
E use PortableGTA numa cópia separada do jogo, assim o seu jogo e saves com este mod ficarão separados.
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O MOD É CONSIDERADO BETA, E SEGUNDO O PRÓPRIO AUTOR, PODE CAUSAR SOFT LOCKS, CRASHES OU CORROMPER O JOGO SALVO DO MOD.
 
É RECOMENDADO VOCÊ SALVAR O JOGO PERIODICAMENTE, COM BACKUPS. AGUARDE NOVAS FUTURAS VERSÕES.
  
Créditos: Deezire (pela criação do TTDISA e a maioria do código do mod)
Rockstar Games (pelas sobras deixadas no jogo que puderam ser reativadas)
(vários) (modders que criaram os modelos de alguns personagens e ajudaram no TTDISA)
Laremi Story (mais melhorias, correções de bugs e nova compilação que deu origem a este mod)
Junior_Djjr (mais correções e melhorias)
download-baixar-5744501
5 MB
 
 
Tradução português (PT-BR)
Tradução base: Mjay, Junior_Djjr
Adaptação: Rafyron, Renan, M&M, Riashe, Kamui, Sett, Joäo M, C a r l, Edu, Kevin, Samuel
Revisão: MJay, Bru, Pedro2737
Feito inicialmente para TTDISA mas deve funcionar neste mod sem problemas.
download-baixar-4532137
 

GTA Vice City Stories: PC Edition

Definitivamente o maior projeto que o modding de GTA San Andreas já presenciou!
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Vários dos maiores modders de GTA se juntaram para produzir a versão para PC do Grand Theft Auto: Vice City Stories, na qual é um jogo desenvolvido pela Rockstar Leeds exclusivo para Playstation (não existe nem versão mobile ainda), agora disponível para PC, de modo não-oficial graças ao modding.
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Inclui quase todos os carros, pedestres e armas, também todas as rádios e todo o mapa, inclusive mapa remasterizado (rosa).
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Também inclui quase todas as animações, sons, configurações de carros, armas etc. O jogo tem até um visual gráfico exclusivo (feito com partes do SkyGfx e Timecycle 24H), que inclui bloom, sombras dinâmicas etc.
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Infelizmente você não terá toda a diversão do GTA VCS em suas mãos, pois no momento há somente 13 missões prontas — mas é um bom número para curtir.
Importante notar que até as cutscenes foram convertidas!!!
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GTA VCSPE também tem integração com DLCs e auto-update. Quando tentei usar não estava disponível e o jogo parou de funcionar, tive que deletar o arquivo “dlc.set” na pasta “DocumentosGTA Vice City Stories User Files” para o jogo voltar a abrir.
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O jogo foi criado por cima do GTA San Andreas, é tecnicamente um mod para ele, mas no download virá o jogo inteiro pronto para jogar — é só extrair para alguma pasta e abrir o gta-vcs.exe.
É uma conversão total que vai muito além de um mod, é realmente um jogo novo, standalone, sem mods asi ou cleo.

Para quem já conhece o VCSPE, ele foi atualizado mês passado (veja o change log, também a lista de cheats). Sim, ele está vivo!

Como instalar mods no GTA VCSPE?

Ele já vem com asi loader (não tente instalar outro!). Você pode instalar CLEO (parcialmente?), mas não ModLoader.
Mods de script/códigos para GTA SA que são complexos podem não funcionar nele. Alguns mods (como alguns veículos e armas) será necessário editar o nome dos arquivos para substituir corretamente, já que alguns usam nomes diferentes.
O interessante é que certos mods (como de efeitos) para GTA Vice City ou até mesmo GTA III devem funcionar, mas não scripts e modelos. Deem informações nos comentários.
No entanto, o jogo já tem ótimo funcionamento sem mods — já tem suporte à widescreen, alta-resolução, escolha de limite de FPS etc.
  

PRINCIPAIS: Silent, Ash_735, CP, The Hero, guard3, Noskillx
LÍDER DO PROJETO E ORGANIZADOR: Ash_735
ALTERAÇÕES E CORREÇÕES DE MODELOS: CP, guard3, The Hero
CONVERSÃO E CORREÇÃO DE MAPA: CP
CONVERSÃO E CORREÇÃO DE VEÍCULOS: CP, guard3
CONVERSÃO DE PEDESTRES: Yhdf
SCRIPTS SCM: Silent, NTAuthority
PROGRAMAÇÃO: Silent, NTAuthority, The Hero
CONVERSÃO DE AUDIO/FMV: Ash_735, Noskillx
SUPORTE ARTÍSTICO E DE TEXTURAS: Ash_735, Jestic (Map), SlyCooperGTA (Vehicles), Gummy (HUD)
TRADUÇÃO POLONESA: Silent, MakG
TRADUÇÃO ESPANHOLA: Silent
TESTES: Silent, Ash_735, H3NR1QU3, Craig Kostelecky, elMarco, NTAuthority, Noskillx
FERRAMENTAS INTERNAS DO PROJETO E PESQUISA: Silent, The Hero, guard3
DESIGN E CONSTRUÇÃO DO SITE: Silent, Ash_735
CONTEÚDO NÃO USADO: buzbegone, direstraits
AGRADECIMENTOS ESPECIAIS: maxorator, Ja750, HowHigh, drake

Download oficial da versão mais recente. 2,5 GB.
Escolha onde deseja baixar, e de preferência use 7zip para extrair, Winrar pode causar problemas.

   Google Drive
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Download removido pois a Take2 está derrubando o projeto!
 
  Mega
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Download removido pois a Take2 está derrubando o projeto!
  
Atenção:
No momento a tradução em português está incompleta e toda a interface do jogo ficará sem texto!!!
O jogo define o idioma automaticamente, portanto se você fala português, o jogo abrirá sem texto. Siga estas etapas para voltar ao inglês. A tradução português só funciona nas legendas das missões.

Missão de caminhão de lixo

Atualizado!
  • Após o término da missão será necessário ir até o aterro para descarregar;
  • Cada cidade terá seu próprio aterro, estará tudo marcado no mapa após terminar.

Este mod cleo irá trazer uma função do GTA:LCS para o GTA SA: a possibilidade de trabalhar fazendo uma submissão de caminhão de lixo.
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A missão secundária terá tempo para ser cumprido e tudo mais, estando disponível em qualquer cidade com localizações aleatórias dos sacos de lixo a serem recolhidos. Eles terão sua localização no radar e caso cumpra ela corretamente irá receber dinheiro por isso.
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Se antes o script estava cheio de variáveis globais que tive que corrigir pois crashavam o jogo, agora o mod está muito bem feito com um bom script, mostrando a evolução do autor.

‎Autor: TrushinVlad
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Ganados v2.0 (Mod Resident Evil 4)

Praticamente todos aqui sentem nostalgia com o jogo Resident Evil 4, né?
Este mod te faz lembrar desse incrível jogo.
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Haverá uma casa convertida do RE4 no deserto de Bone County, entrando lá você entrará numa pequena missão para matar os ganados.
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Toda a “missão” inclui os áudios do jogo.
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O mod é rápido mas bem completo (há vários zumbis e armas diferentes neles), também muitíssimo difícil, principalmente os ganados de motosserra, onde caso sofrer dano, o CJ irá perder a cabeça, literalmente! Ela cairá no chão.
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Substitui várias coisas do jogo, assim como inclui as armas utilizadas na missão e suas skins, sendo assim não só um mod de missões, mas também de armas e skins.
  
‎Autor: Ikizer Donno
Modelos: Capcom (Resident Evil 4)
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Veja também:
You Are Here — conversão total de terror

Pack de 1000 missões DYOM – PT-BR

Atualizado!
  • Adicionadas mais 919 missões, tendo um total de 1562 missões (que na verdade é mais, cada missão .dsl só tem um arquivo mas é dividida em partes);
  • Os arquivos estão divididos em anos: 2015 (primeira versão), 2016 (update) e 2017 (update atual).

Pack com mais de incríveis 1000 missões para o DYOM. Todas elas estão em PT-BR.
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Especial para você que já cansou de zerar GTA SA várias vezes e ficar sempre na mesmice. O pack conta com incríveis mais de 260 horas de gameplay (cada missão dura cerca de 10 minutos).

OBS: como o título sugere, o DYOM é necessário.
Para jogar basta iniciar um novo jogo, selecionar o DYOM no começo, apertar Y e carregar a missão. Ou caso seja storyline selecione no menu storyline.

Vídeo demo da NetNovice:
Foi graças a ajuda da Priscila (NetNovice) inclusive que este pack chegou onde está hoje. As missões são dos autores preferidos dela. Lembrando que o DYOM suporta apenas 8 missões por vez, então a autora do pack poupou meu trabalho e separou em várias pastas, bastando jogar as 8 primeiras missões e trocar por outra pasta até chegar ao fim.

 Autora: Firefly (pack)
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Recomendado pela própria autora:
Vados Peds Pack
90s AVP
Insanity Weapons Items
Já que o DYOM usa e repete vários itens, veículos e pedestres, varie-os um pouco.