Atualizado 25/04/22
- Ainda havia muita coisa para melhorar, mas agora eu espero que seja a versão final (por enquanto), já está bom o suficiente. Aqui as diferenças em comparação com a versão anterior. Nesta versão houve bastante correções de posição de ruas.
- Adicionado porte para GTA SA The Definitive Edition e Xbox.
- Adicionado arquivos .png (para instalação mais fácil no Android/iOS).
Atualizado 16/04/22
- Eu passei mais 2 dias melhorando. Aqui as diferenças em comparação com a versão anterior.
- Adicionado versão para PS2.
- Por enquanto, eu vou considerar esta como uma versão final (edit: na verdade não), em breve lançar outras opções de cores e o projeto fonte para qualquer um ajudar ou criar derivados.
Novo mapa do radar do GTA San Andreas, em HD, redesenhado e mais acurado!
À primeira vista parece igual, mas ao comparar, o desenho é completamente novo, preservando o estilo original! Foi somente corrigindo erros de desenho e leftovers da versão beta do jogo.
(o vídeo é da v1.1)
Veja aqui uma imagem das diferenças entre o mod e o original (onde é preto, não houve mudança).
Eu (Junior_Djjr) usei o modelo 3D do radar do GTA SA The Defiinitive Edition para editar, como um vetor, assim eu aproveitei algumas melhorias que a Grove Street Games fez (e cagadas também), passei 5 dias revisando, corrigindo e melhorando (com base no satélite), e este é o resultado.
Pela base ser um modelo 3D, posso trocar as cores como um vetor e renderizar em qualquer resolução. Estou agora postando novas opções de cores! O mod vem com opção de resolução 256 e 512, adaptação para Android/iOS, PS2, Xbox e SA:DE.
Autor: Junior_Djjr
Base: Grove Street Games (GTA Trilogy), Jéssica Natália
GTA SA (clássico)
GTA SA The Definitive Edition
Utiliza textura 8K em vez de mesh, portanto aumenta um pouco o uso de VRAM, mas diminui o processamento da GPU (o radar original é equivalente à 10 carros do GTA V), corrige completamente o serrilhado e buracos no minimapa.
Assim, além das cores clássicas e desenho mais correto, fica muito mais bonito!
Opções de cores:
[SA] Proper Radar – Recolor (mapa HD corrigido com nova cor) — inspirado no D159
[SA] Proper Radar – Transparent (minimapa transparente)
[SA] Proper Radar – GTA V Old/New-gen
[Fonte primária]
why do proper radar not fix the terrain colors? like for example if its a dirt or gravel area 100% it just shows green (grass) because it is sorrounded by grass? i’ve never found a mod that does that except radar satellite (ofcourse it does that because its a detailed radar but its outdated, low quality, and its not really vanilla looking) if you want me to send image for what i mean, i can send it.
hopefully proper radar isnt 100% complete because theres missing terrain colors and it mostly fixes only small details and not the terrain colors…
Há uma ponte aqui, mas ela não é mostrada no mapa.
É um detalhe pequeno, mas muito importante.
yes,i also wanted to report this detail
why didnt you just use HD radar from atmostphere interface pack as your base?
this map is kinda blurry compared to HD radar, or maybe just upscale it with what RoSA does? i never really use this mod because it looks so blurry
once you use HD radar from atmostphere interface pack it will be so different to this, HD radar is like 2x sharper and thinner
idk why yall made other radar mods except HD radar so fat bro, the road is thicker than kim kardishians mother
sorry for the bad spellings uh its the uh uh uh uh the uh im on uh rush im rushing yes im uh
Espero que no futuro tenha mais atualizações, pois ficou realmente muito bom. Nunca tinha visto um mod adicionar a passarela de East Beach no mapa. A melhora na parte oeste de SF e centro de LV é nítida.
Percebi que ainda não tem a piscina de Pilgrim em LV no mapa (Também não está presente no jogo original, mas está em outros mods de radar)
What program did you use to compare the images Djjr? Beyond Compare?
probably Photoshop
The mod is good in terms of quality, attention to details and authenticity. It’s worth to improve it.
I’ve found many bugs on the radar. And I’m sure it’s not a complete list of all the inaccuracies – many are to be discovered.
Most of my screenshots are from v1.0, but it doesn’t matter – all the bugs I report are still relevant for v1.1
[spoiler title="Countryside"]
Angel Pine
These trailers near the Angel Pine aren’t marked on the map
pic1 | pic 2
There is a huge beach to the south-west of the town, and there is an inconspicuous trail connecting the coast with the road. This path missing on the radar
pic 3 | pic 4
Blueberry
Small shore outside of the town is missing
pic1 | pic 2
Trailer park on the outskirts of the Blueberry isn’t marked too
pic 3 | pic 4
Flint Intersection
This trailer park doesn’t even exist on the map. It’s near the Flint Intersection, in front of the ‘suicidal photographer’
pic1 | pic 2
Missing short sandline under the intersection
pic 3 | pic 4
Mount Chiliad
Some green & yellow grass zones aren’t marked or marked incorrectly
pic1 | pic 2
pic 3 | pic 4
There’s a zone across the river near the Mount Chiliad , which isn’t dark green. It’s more like yellow green.
pic 5 | pic 6
And a small shore in the area is missing on the map
pic 7 | pic 8
Somewhere in Red Country
This almost unnoticeable path is missing
pic1 | pic 2
[/spoiler]
[spoiler title="Desert"]
Abandoned airfield
This half sunk in the sand house isn’t marked on the radar
Plus the end of the runway is drawn obliquely
pic1 | pic 2
Aldea Malvada
This ghost town isn’t marked on the map + this ugly horizontal line (bug)
pic1 | pic 2
Fort Carson
We got a desert trail behind these houses, not 2 green lawns
pic1 | pic 2
Four Rocks
These rocks aren’t man-made object. So why are they marked white, not dark brown?
pic1 | pic 2
Las Payasadas
There’s no such grass line to the right of the town (under the bridge)
pic1 | pic 2
Snake Farm
Well, there are 5 buildings at this location, but only 3 of them are marked on the radar
pic1 | pic 2
Tierra Robada
That desert trail ends before the Cluckin’ Bell, but doesn’t go along to the left of the eatery as it’s marked on the radar
pic1 | pic 2
Valle Ocultado
Inside that grey ‘T’ we have a concrete, not a sand or ground
pic1 | pic 2
There is no single trail on the hill to the right of the Valle Ocultado, but two are marked on the map
pic3 | pic 4
[/spoiler]
[spoiler title="los santos"]
East Beach
The grass in this block is yellow, not green.
Plus there is no such giant building, that is marked white on the radar
pic1 | pic2
Jefferson Hospital
This green square is divided diagonally by the walkway
pic1 | pic2
Las Colinas
Some trailers are missing
pic1 | pic2
Los Flores
The grass along this road in Los Flores is yellow, not green
pic1 | pic2
Playa del Seville
These tanks are placed on the ground (brown), not on the concrete (grey)
pic1 | pic2
Skate Park
The grass in Skate Park is yellow, not green
pic1 | pic2
[/spoiler]
It’s nice of you to point out the problems but it’s a waste of your time because all the problems are easily visible doing the direct comparison with the satellite (as I showed in the video of the post), so if I just open the project and spend a few minutes reviewing it and I’ll fix it dozens of problems. A person pointing out every little problem is not productive for the project. If you want to see and fix it yourself, I’ll send you the project, but uses 3DS Max.
It would be wonderful if you open-source the project for everybody. Maybe I’ll put my hand to it as well.
And I forgot to mention about race maps (LD_RCE*.txd). They probably need to be remastered too.
Did you do it?
btw I fixed some of them.
[spoiler title="las venturas"]
Sobell Rail Yards
These multiple railways should also be on the map
pic1 | pic2
[/spoiler]
[spoiler title="san fierro"]
Battery Point
Neither this pavement path isn’t marked completely, nor this thin grey line shouldn’t be on the grass.
pic1 | pic2
Bayside
Pls check the whole town. At least some parkings aren’t marked grey as they should be. They are marked while like a building/obstacle.
Doherty
Many (destroyed) buildings in the wasteland behind CJ’s garage aren’t marked.
The dirt road (1) should be dark brown, not black. And since the ruins (2) is a building/obstacle, not a road, it should be white, not black.
Plus CJ’s garage is built on the asphalt (grey). But on the radar it is on the ground (brown).
pic1 | pic2
Driving School
There’s no green grass near the Driving School and across of it. Only brown land
pic1 | pic2
Esplanade North
These islands to the right of Pier 69 are missing
pic1 | pic2
The submarine is missing too
pic1 | pic2
Garcia
Should the benches/bleachers at Garcia Baseball Park be white on the map? They are a man-made objects
pic1 | pic2
There’s no building behind the Burger Shot yet – only a ground for further construction. So this place must be brown on the radar, not white
pic1 | pic2
[/spoiler]
Jun, it’s a long way from the final condition! Pls wait until I report a dozen of bugs that I’ve noticed on the map
Os aeroportos precisam da linha branca em suas pistas, também em San Fierro você tem que tornar cinza toda a área que é marrom
Não, branco = construção/obstáculo.
Mas o cinza/marrom não vi.
Não, quero dizer que a linha divisória branca na pista de cada aeroporto não aparece no mapa.
A comparação: https://imgur.com/gallery/52mnhQR
You mean the wasteland behind CJ’s garage in Doherty?
It’s a (brown) land mixed with the (green) grass. So why should it be gray?
com as cores da “edição definitiva” ficaria lindo
https://www.mixmods.com.br/2022/04/radar-the-definitive-edition/
Nice! Estou esperando vocês colocarem isso no RoSA.
nice detailed but radar from “Atmosphere Interface Pack” clearer