[SA/SA:DE] Proper Radar v1.2 (mapa em HD corrigido)

Atualizado 25/04/22

  • Ainda havia muita coisa para melhorar, mas agora eu espero que seja a versão final (por enquanto), já está bom o suficienteAqui as diferenças em comparação com a versão anterior. Nesta versão houve bastante correções de posição de ruas.
  • Adicionado porte para GTA SA The Definitive Edition e Xbox.
  • Adicionado arquivos .png (para instalação mais fácil no Android/iOS).

Atualizado 16/04/22

  • Eu passei mais 2 dias melhorando. Aqui as diferenças em comparação com a versão anterior.
  • Adicionado versão para PS2.
  • Por enquanto, eu vou considerar esta como uma versão final (edit: na verdade não), em breve lançar outras opções de cores e o projeto fonte para qualquer um ajudar ou criar derivados.

Novo mapa do radar do GTA San Andreas, em HD, redesenhado e mais acurado!

gta sa mod radar minimap proper map fix hd hq 5

À primeira vista parece igual, mas ao comparar, o desenho é completamente novo, preservando o estilo original! Foi somente corrigindo erros de desenho e leftovers da versão beta do jogo.

(o vídeo é da v1.1)

Veja aqui uma imagem das diferenças entre o mod e o original (onde é preto, não houve mudança).

gta sa mod radar minimap proper map fix hd hq comparison 1

Eu (Junior_Djjr) usei o modelo 3D do radar do GTA SA The Defiinitive Edition para editar, como um vetor, assim eu aproveitei algumas melhorias que a Grove Street Games fez (e cagadas também), passei 5 dias revisando, corrigindo e melhorando (com base no satélite), e este é o resultado.

gta sa definitive edition radar map mod classic color proper

Pela base ser um modelo 3D, posso trocar as cores como um vetor e renderizar em qualquer resolução. Estou agora postando novas opções de cores! O mod vem com opção de resolução 256 e 512, adaptação para Android/iOS, PS2, Xbox e SA:DE.

   

Autor: Junior_Djjr
Base: Grove Street Games (GTA Trilogy), Jéssica Natália

GTA SA (clássico)

Para PC, Mobile, PS2, Xbox
download-baixar-5744501
  

GTA SA The Definitive Edition

Utiliza textura 8K em vez de mesh, portanto aumenta um pouco o uso de VRAM, mas diminui o processamento da GPU (o radar original é equivalente à 10 carros do GTA V), corrige completamente o serrilhado e buracos no minimapa.
Assim, além das cores clássicas e desenho mais correto, fica muito mais bonito!
download-baixar-5744501
   

Opções de cores:
[SA] Proper Radar – Recolor (mapa HD corrigido com nova cor) — inspirado no D159
[SA] Proper Radar – Transparent (minimapa transparente)
[SA] Proper Radar – GTA V Old/New-gen

[Fonte primária]

27 comentários em “[SA/SA:DE] Proper Radar v1.2 (mapa em HD corrigido)”

  1. why do proper radar not fix the terrain colors? like for example if its a dirt or gravel area 100% it just shows green (grass) because it is sorrounded by grass? i’ve never found a mod that does that except radar satellite (ofcourse it does that because its a detailed radar but its outdated, low quality, and its not really vanilla looking) if you want me to send image for what i mean, i can send it.
    hopefully proper radar isnt 100% complete because theres missing terrain colors and it mostly fixes only small details and not the terrain colors…

  2. why didnt you just use HD radar from atmostphere interface pack as your base?
    this map is kinda blurry compared to HD radar, or maybe just upscale it with what RoSA does? i never really use this mod because it looks so blurry
    once you use HD radar from atmostphere interface pack it will be so different to this, HD radar is like 2x sharper and thinner
    idk why yall made other radar mods except HD radar so fat bro, the road is thicker than kim kardishians mother

    sorry for the bad spellings uh its the uh uh uh uh the uh im on uh rush im rushing yes im uh

  3. Espero que no futuro tenha mais atualizações, pois ficou realmente muito bom. Nunca tinha visto um mod adicionar a passarela de East Beach no mapa. A melhora na parte oeste de SF e centro de LV é nítida.
    Percebi que ainda não tem a piscina de Pilgrim em LV no mapa (Também não está presente no jogo original, mas está em outros mods de radar)

  4. The mod is good in terms of quality, attention to details and authenticity. It’s worth to improve it.
    I’ve found many bugs on the radar. And I’m sure it’s not a complete list of all the inaccuracies – many are to be discovered.

    Most of my screenshots are from v1.0, but it doesn’t matter – all the bugs I report are still relevant for v1.1

    • [spoiler title="Countryside"]
      Angel Pine
      These trailers near the Angel Pine aren’t marked on the map
      pic1 | pic 2
      There is a huge beach to the south-west of the town, and there is an inconspicuous trail connecting the coast with the road. This path missing on the radar
      pic 3 | pic 4

      Blueberry
      Small shore outside of the town is missing
      pic1 | pic 2
      Trailer park on the outskirts of the Blueberry isn’t marked too
      pic 3 | pic 4

      Flint Intersection
      This trailer park doesn’t even exist on the map. It’s near the Flint Intersection, in front of the ‘suicidal photographer’
      pic1 | pic 2
      Missing short sandline under the intersection
      pic 3 | pic 4

      Mount Chiliad
      Some green & yellow grass zones aren’t marked or marked incorrectly
      pic1 | pic 2
      pic 3 | pic 4
      There’s a zone across the river near the Mount Chiliad , which isn’t dark green. It’s more like yellow green.
      pic 5 | pic 6
      And a small shore in the area is missing on the map
      pic 7 | pic 8

      Somewhere in Red Country
      This almost unnoticeable path is missing
      pic1 | pic 2
      [/spoiler]

    • [spoiler title="Desert"]
      Abandoned airfield
      This half sunk in the sand house isn’t marked on the radar
      Plus the end of the runway is drawn obliquely
      pic1 | pic 2

      Aldea Malvada
      This ghost town isn’t marked on the map + this ugly horizontal line (bug)
      pic1 | pic 2

      Fort Carson
      We got a desert trail behind these houses, not 2 green lawns
      pic1 | pic 2

      Four Rocks
      These rocks aren’t man-made object. So why are they marked white, not dark brown?
      pic1 | pic 2

      Las Payasadas
      There’s no such grass line to the right of the town (under the bridge)
      pic1 | pic 2

      Snake Farm
      Well, there are 5 buildings at this location, but only 3 of them are marked on the radar
      pic1 | pic 2

      Tierra Robada
      That desert trail ends before the Cluckin’ Bell, but doesn’t go along to the left of the eatery as it’s marked on the radar
      pic1 | pic 2

      Valle Ocultado
      Inside that grey ‘T’ we have a concrete, not a sand or ground
      pic1 | pic 2
      There is no single trail on the hill to the right of the Valle Ocultado, but two are marked on the map
      pic3 | pic 4
      [/spoiler]

    • [spoiler title="los santos"]
      East Beach
      The grass in this block is yellow, not green.
      Plus there is no such giant building, that is marked white on the radar
      pic1 | pic2

      Jefferson Hospital
      This green square is divided diagonally by the walkway
      pic1 | pic2

      Las Colinas
      Some trailers are missing
      pic1 | pic2

      Los Flores
      The grass along this road in Los Flores is yellow, not green
      pic1 | pic2

      Playa del Seville
      These tanks are placed on the ground (brown), not on the concrete (grey) 
      pic1 | pic2

      Skate Park
      The grass in Skate Park is yellow, not green
      pic1 | pic2
      [/spoiler]

      • It’s nice of you to point out the problems but it’s a waste of your time because all the problems are easily visible doing the direct comparison with the satellite (as I showed in the video of the post), so if I just open the project and spend a few minutes reviewing it and I’ll fix it dozens of problems. A person pointing out every little problem is not productive for the project. If you want to see and fix it yourself, I’ll send you the project, but uses 3DS Max.

        • It would be wonderful if you open-source the project for everybody. Maybe I’ll put my hand to it as well.

          And I forgot to mention about race maps (LD_RCE*.txd). They probably need to be remastered too.

    • [spoiler title="san fierro"]
      Battery Point
      Neither this pavement path isn’t marked completely, nor this thin grey line shouldn’t be on the grass.
      pic1 | pic2

      Bayside
      Pls check the whole town. At least some parkings aren’t marked grey as they should be. They are marked while like a building/obstacle.

      Doherty
      Many (destroyed) buildings in the wasteland behind CJ’s garage aren’t marked.
      The dirt road (1) should be dark brown, not black. And since the ruins (2) is a building/obstacle, not a road, it should be white, not black.
      Plus CJ’s garage is built on the asphalt (grey). But on the radar it is on the ground (brown).
      pic1 | pic2

      Driving School
      There’s no green grass near the Driving School and across of it. Only brown land
      pic1 | pic2

      Esplanade North
      These islands to the right of Pier 69 are missing
      pic1 | pic2
      The submarine is missing too
      pic1 | pic2

      Garcia
      Should the benches/bleachers at Garcia Baseball Park be white on the map? They are a man-made objects
      pic1 | pic2
      There’s no building behind the Burger Shot yet – only a ground for further construction. So this place must be brown on the radar, not white
      pic1 | pic2
      [/spoiler]

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