F-14W Super Weirdest Tomcat SP3 (multifuncional)

Atualizado
Post de 2016.
Eu fiz pequenas melhorias, incluindo correção do crash ao tentar entrar pelo lado direito, e adaptei ao VehFuncs para ter paintjobs diferentes a cada vez que o avião ser spawnado.
A instalação agora inclui opção que não substitui os efeitos do seu jogo.


Possivelmente o melhor avião para GTA SA já criado até hoje!
mod-3-6541216
— print é do autor —

Um F-14 multifuncional criado por um modder japonês. Mod muito desconhecido na época que foi postado aqui no blog (2012).
mod-3-5392790
mod-3-1496670
Modelo leve e extremamente detalhado com somente 1,7 MB contendo cockpit, chinpod, glove vanes funcionais, variações de extras etc. E .txd com somente 5 MB contendo texturas super definidas e mip-mapping adicionado por mim.

Incluindo 9 scripts cleos que adicionam efeitos especiais como o afterburner, display com informações dos ângulos das asas, local atual etc. Controlar as asas e modo de voo (por exemplo vertical (como Hydra) ou modo de lançamento de porta-aviões etc). Contém banco ejetável, sons próprios e até mesmo 5 paintjobs que variam caso você usar VehFuncs (0.6 no mínimo).
mod-3-6586751
Eu fui atrás de entender as funções e descobrir os comandos, pois o readme dele, mesmo original estava cheio de erros.
O mod também vinha sem linha de handling, assim causava crash quando um passageiro tentava entrar, corrigi, MAS ele ficará enfiado dentro do piloto ao invés de ficar no banco detrás (chamados “tandem”). Mas pelo menos é alguma coisa, né. Se alguém conseguir corrigir isso, seria ótimo.


Acredito que a lista de scripts já explicam muito bem o que ele faz e como fazer:
Todos os scripts cleos são opcionais e feitos especialmente para este avião.
 
F14_Control.cs
Efeitos de controle de voo.
 
F14_Display.cs
Mostra informações na tela. Ativar/desativar: “P+K”
Lá você terá informações tanto do jogo quanto do próprio avião, como ângulo das asas, modo de voo etc.
 
F14_Eject_Seat.cs
Assento/banco ejetável. Basta apertar a tecla para sair do avião enquanto segurando o freio de mão (espaço) para ejetar. (há o mod separado aqui)
 
F14_Engine_Afterburner.cs
Motor com fogo atrás e sons.
Segure a tecla de buzina (H) para um boost de velocidade.
Você pode usar isso como decolagem catapulta (usado principalmente em porta-aviões):
Basta segurar H enquanto freia e acelera para iniciar. Em seguida, solte o H e freio para o avião começar a correr. Quando você já tiver velocidade o suficiente, solte o acelerador para subir e ecolha trem de pouso. E voe!
 
F14_NPC_Effect.cs
Idem acima, mas para NPCs (pode tirar FPS).
 
F14_VGWing.cs
Controlar a abertura da asa. Por padrão o controle é automático, mas estando no avião você pode mudar o modo das asas.
“P+O” = Trocar entre automático e manual.
“P+L” = Trocar para o modo VSTOL (vertical, como o Hydra).
Para controlar as asas manualmente basta usar o controle especial (por padrão, NUM8 e NUM2) (como funciona no Hydra).
 
F14_NPC_VG.cs
Idem acima, mas para NPCs (pode tirar FPS).
 
F14_Paints.cs
Paintjobs que mudam manualmente apertando:
“P+5” = hydra.txd
“P+6” = hydra1.txd
“P+7” = hydra2.txd
“P+8” = hydra3.txd
“P+9” = hydra4.txd
“P+0” = hydra5.txd
Se você tiver VehFuncs instalado, elas irão variar aleatoriamente a cada avião spawnado.
 
F14_Sonic_Barrier
Romper barreira de som. (há um outro mod do tipo aqui).
E também efeito passando por cima da água. (há um outro mod do tipo aqui).

mod-3-4397848
mod-3-6819811
O mod inclui vários efeitos especiais, e eu organizei a instalação com várias opções de instalação, incluindo por Effects Loader, assim não substituindo nenhum efeito especial do seu jogo!

Eu recomendo altamente que você use junto com o mod Hud de Aviação do Ryosuke839, como mostra um vídeo bem legal que eu fiz:
Screenshots do DeSanta com SA_DirectX 3.0:

E esses desfoques da câmera também não são do mod, para isso eu usei o Blur On Camera Shake do LINK/2012.
E clique para baixar o mod de primeira pessoa.
…Mais outro mod super legal: Reabastecimento Aéreo.
…E um mod que corrige o avião sumindo ao explodir.
…E também recomendo MixSets, que tira o limite de altitude e velocidade dos aviões.


‎Autor: Weirdo (Weirdest New Order)

Agradecimentos:
Haduki_Neko (textures texturas)
HERO (corigindo os modelos)
SkylineGTRR34Freak (mapeamento das texturas)
Function-X- (efeitos (Overdose))
KYON_Peace (corrigindo sons)
Hara (leiame em inglês)
download-baixar-5744501
(8 MB)


Bônus:

Skin de piloto de avião militar

É a skin que usei no vídeo acima.
mod-3-8290793
Recomendo usar com Skin Selector.
Autor: Diego4Fun
download-baixar-5744501

Minecraft Mod 1.0 (para GTA SA)

Atualizado
xddark999 nos enviou mais correções pro mod:
  • Corrigido o CJ, carros etc ficando escuros quando em cima de um bloco.
  • Agora os blocos serão vistos mesmo de longe.
  • Corrigido o bloco de vidro faltando visualização interior (isto).
  • O mod foi compactado para somente 1 .txd

Um mod de Minecraft aqui na MixMods! …no entanto, Minecraft no GTA San Andreas.
O mod não é tão bom, é necessário muita paciência, mas é usável.
gta-sa-san-mod-minecraft-9647114
São 17 blocos diferentes, onde inclusive o som de colisão e efeito que eles fazem dentro do jogo condizem com o material:
  1. Terra com grama
  2. Porta de madeira (funcional)
  3. Vidro
  4. Tijolo
  5. Blocos de pedra
  6. Areia
  7. Bloco de diamante
  8. Tronco
  9. Aço
  10. Pedras
  11. Carvalho
  12. Folhas
  13. Terra
  14. Bloco de esmeralda
  15. Bloco dourado
  16. Neve
gta-sa-san-mod-minecraft-5805736

— vídeo da versão antiga —
 
Correções e melhorias:
Originalmente os comandos só respondiam após uns 15 frames, portanto era horrível usar o mod em baixo FPS. Eu corrigi e agora os comandos são fluentes e rápidos.
Otimizei os arquivos .txd e o .col para ficarem mais corretos e leves, além de instalação melhor compatível com outros mods.
A porta antigamente substituía as portas do jogo (inaceitável). Adicionei ela sem substituir.
Também senti falta de uma maneira de apagar os blocos, portanto eu criei um comando para deletar todos os blocos dentro de 50 metros, e outro para quando você pressionar a tecla Backspace, o atual bloco na qual você está se colidindo será apagado. Não tão bom mas já ajuda. Você também pode usar isto.
Para deixar o mod um pouco mais interessante, eu adicionei a possibilidade de carregar os blocos na mão do CJ. Basta se aproximar e pressionar F/Enter.
Entre outras correções, como o CJ ficava escuro em cima do bloco, não era possível vê-los de longe etc.

Você pode criar casas, pontes etc e os blocos serão armazenados junto com o jogo salvo!
  
Script: Alexey1999
Modelos: TAHKICT
Correções: Junior_Djjr, xddark999
download-baixar-5744501
download-baixar-2-9305765

[NFSMW] Extra Options v8.0.0.1337 (Build 8)

Atualizado 10/11/19
Corrigido uma opção no .ini com nome errado (Immobile Collisions Fix).

A prova de que o modding no NFS está vivo!

Veja também:
NFSU2 Extra Options
NFSC Extra Options

Lembra o MixSets que eu fiz para o GTA SA: Um mod montado por uma pessoa mas com a ajuda de toda a comunidade. Um “pack” de configurações configurados por um .ini, além de funções controladas por comandos.

Já é facilmente o maior mod para NFS Most Wanted do mundo!

mod-5-6478074
(logotipo criado por mim)

A lista de funções com descrição estava ficando gigantesca e parou de ser traduzida, portanto eu decidi colocar aqui somente o resumo/título de cada função do mod.
No download virá um .txt (inglês) com as descrições, e agora o mod tem uma wiki própria na Wikia onde descreve cada função (WIP).

Funções:

Build 8:
— Padrões alterados em algumas configurações.
— Substituído “Advanced Force Heat Level” por “Ultimate Force Heat Level”.
— Adicionado a opção de alternar policiais para o hack Ultimate Force Heat Level.
— Adicionado opção Freeze Camera (travar câmera).
— Adicionada uma opção para expandir os pools de memória.
— Corrigido problema de botão padrão nas caixas de diálogo “hot position”.
— Atraso de thread principal adicionado novamente. (deve corrigir problemas de lag da v7.)
— Alteado os métodos faróis e luzes de polícia por novos mais adequados.
— Removidas as configurações de brilho para as luzes.
— Corrigido um problema com o Load Any Save Game hack. Agora será possível usar jogos salvos com Extra Options num jogo sem Extra Options.
— Removido correção do bug de tempo.

Build 7:
— Selecionar hora do dia
— Mais variações de pistas e carros no modo Random.
— Câmera de olhar para trás estilo NFSU2 (sem remover hud)
— 100 carros de fábrica no New Game.
— Desativar Catch Up (que aumenta/diminui a dificuldade dos oponentes caso estiver na frente/atrás)
— Remover o limite de velocidade
— Escolher a quantidade de “Marker” após vencer um boss
— Melhorias no Speedbreaker
— Mostrar polícia no minimap mesmo que não seja de perseguição (estilo Carbon)
— Limite de velocidade para ser considerado uma infração
— Pular a introdução da carreira
— Multiplicar instâncias (abrir vários executáveis)
— Pule as NIS (cenas)
— Você pode usar o Debug World Camera

Build 1~6:
— Usar Debug Car Customize.
— Desbloqueie qualquer coisa
— Você pode forçar os bonus da versão Black Edition.
— Tenha um pouco mais de dinheiro ao iniciar um novo jogo.
— Edite as configurações do Visual Treatment!
— Você pode usar o botão Maximum Performance na loja do modo Career.
— Você pode remover aquele overlay durantes as cutscenes de prisão
— Desativar textos do Extra Options
— Corra contra qualquer um da Blacklist novamente
— Você pode carregar qualquer save game
— Bloqueios nas estradas e muito mais para o Quick Race
— Salve sua posição no mundo do jogo e carregue quando quiser.
— Altere o tamanho do seu carro. (4fun)
— Altere a velocidade da animação do mundo do jogo.
— Mexa com a câmera da garagem.
— Controle a densidade do trafego nas corridas do Quick Race.
— Corrigido alguns bugs do jogo vanilla.
— Jogue a corrida do Burger King sem ter que usar o código “burgerking”.
— Instale vinyls especiais nos seus carros.
— Ative o Auto Drive.
— Utilize o estilo de progressão do NFS Carbon.
— Altere o tempo limite da tela inicial.
— Utilize câmeras que normalmente não estão disponíveis sem substituir arquivos e até mesmo sem mod do ModLoader!
— Categorias Debug e Preset podem ser adicionadas a tela de seleção de carros.
— Adicionada opções do ModLoader para usuários que não utilizam o ModLoader.
— Adicionada algumas opções para editar a chuva!
— Tenha todas as customizações para todos os carros!
— Ative as legendas em Inglês!
— Jogue a Perseguição Final (1.8.1) diretamente do Quick Race!
— Altere o índice (bin index) do Challenge Series.
— Selecione qualquer evento Tollbooth diretamente do Quick Race!
— Ative ou desative a polícia diretamente do local onde se altera as voltas, dificuldades e afins!
— Remova a opção de jogo Online do menu principal.
— Selecione diferentes quantidades de voltas e oponentes para o Lap Knockout!
— Altere o modo de seus faróis dianteiros.
— Você pode remover as barreiras.
— Altere o Heat Level.
— Contagem de voltas e oponentes modificados tanto para Custom Races quanto para o Quick Play.
— Trave o jogo em um carro e use onde quiser.
— Use as luzes policiais.
— Adicione Roger “Rog” (sobrenome desconhecido) à Blacklist 15.
— Modifique a velocidade do jogo.


Vídeos mostrando as funções:


  
Necessário: Ultimate Asi Loader
  
Autor principal: nlgzrgn
(no arquivo Leiame/Readme há a lista completa de créditos)
download-baixar-5386177

GTA SA Storyline Enhancement Mod

Atualizado 04/12/21
  • Adicionado tradução para português criada por nossa comunidade! É uma revisão da tradução PT-BR, adaptada à este mod.
Atualizado 08/11/21
  • Atualizado para a versão de 2019. Eu não sei especificamente o que mudou, mas foi incluído as minhas correções.

Se você já conhece o TTDISA, bem, este novo mod pode ser chamado de “Things To Do In San Andreas: Lite Edition” ou “SEM
gta-sa-mod-storyline-enhancement-7487651
De fato, TTDISA foi um dos mods mais baixados da história do GTA San Andreas, mas nem todas as escolhas de design do mod são bem aceitas e se comprometem com o lore do GTA San Andreas. gta-sa-storyline-enhancement-mod-ttdisa-9011056
Pensando nisso, Storyline Enhancement Mod é uma versão alternativa do TTDISA, na qual só melhora as missões da campanhae e as “coisas para se fazer” no gameplay do jogo, sem adicionar coisas “desnecessárias” como o TTDISA faz.
gta-sa-storyline-enhancement-mod-ttdisa-2168733
Tá, mas o que exatamente? O mod reativa leftovers, ou seja, coisas beta desativadas na versão final do jogo, proporcionando um jogo mais completo, com muitas novas falas/vozes, adições e melhorias nas missões e gameplay; até mesmo novas missões.
gta-sa-storyline-enhancement-mod-ttdisa-8245338
Tudo o que o mod faz é muito mais do que você imagina.
Clique aqui para abrir a lista
—————- Los Santos BIG SMOKE
– CJ and Smoke have additional dialogue when driving Smoke’s Perennial in the cutscene
 
SWEET AND KENDL
– CJ has an additional line when running towards the BMXs
– Ryder and Smoke can now comment during the scene of Sweet biking away from the Ballas Voodoo
– Ryder uses another insult at CJ during the second BMX segment
– Smoke has an extra line at the end of the mission
– Sweet, in a phonecall, warns CJ that not all members wearing green are allies
 
RYDER
– The yellow interior marker to the barbers now appears after driving into the red circle – TTDISA had a bug where it didn’t appear until the game gives control back to CJ
– Ryder has a new comment if CJ gets an afro haircut
– Ryder no longer calls CJ skinny if he is fat – he uses a different line as a substitute
– You are now able to move during the ‘energy’ explanation instead of having to wait through an unskippable cutscene
– Removed unnecessary camera reset after ‘energy’ text, thereby avoiding CJ being able to run around while selecting food if player was fast enough
– CJ and Ryder have extra lines when driving away from the pizza guy
 
TAGGING UP TURF
– Sweet can potentially say two additional lines when entering the Greenwood
– Sweet has randomized dialogue for both heading to, arriving at and escaping East Los Santos
– Sweet now moves to the drivers seat before driving off at East Los Santos
– The two Ballas members now say randomized dialogue when they notice CJ
– CJ and Sweet can have a slightly randomized ending conversation
– CJ, in a phonecall, sarcastically replies to Hernandez’s warning
 
CLEANING THE HOOD
– Ryder now has randomized first lines
– CJ comments on Ryder’s bat after the cutscene with B-Dup
– The drug dealer inside the Crack Den is now one of the Ballas from ‘The Introduction’ (BALLAS5)
– Ryder has several different pre-ass kicking lines
– Ryder can now say two randomized lines at the end of the mission
 
DRIVE-THRU
– Sweet and Smoke have different lines at the start of the Voodoo chase
– Sweet and Smoke don’t magically change seats after the drive-thru cutscene
 
NINES & AKS
– Smoke has new lines during the tutorial
– Emmet reacts to CJ’s shooting accuracy with appropriate comments
–  Smoke and Emmet now react to CJ killing either character with randomized lines
 
DRIVE-BY
– Sweet has randomized dialogue in response to where they’re going
– Restored the full conversation between CJ and Ryder
– New lines from Sweet when fleeing to the spray shop have been added
 
SWEET’S GIRL
– A new starting conversation can play at random
– Seville Boulevard Families now have three unique models (SEV1, SEV2, SEV3)
– Extra lines for Sweet when he and his girlfriend run towards the car
– Restored a potential full conversation between CJ, Sweet and the girlfriend as well as a finished version of the vanilla one
 
CESAR VIALPANDO
– Everyone now comments on CJ’s performance like the dancing minigame
– The Aztecas member now invites CJ to the lowrider minigame at the end of the mission
 
HIGH STAKES, LOW RIDER
– Kendl has her current model instead of her beta one
– The lowriders at the race are now proper lowriders
– Cesar invites CJ around to his place which sets up the mission ‘Impounded’
 
IMPOUNDED
– A new mission created by Deezire which introduces the impounded mechanic of the game and develops CJ’s and Cesar’s relationship
– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)
 
HOME INVASION
– Ryder and CJ banter when entering the truck
– CJ has an extra comment after the first conversation
– An unused conversation when arriving at the house is now played
– You now must collect four crates instead of three
– Ryder comments appropriately on the player’s progress
– Ryder explains the aspect of burglary further
– Completion of this mission now unlocks the Burglary minigame
 
CATALYST
– CJ and Ryder’s first lines now play when CJ is getting into the Picador, not after he starts driving
– Ryder has an extra line during the ride to the train
– Ryder has more variety in his lines during the train sequence and driving to the Pay N’ Spray
 
ROBBING UNCLE SAM
– Ryder has more randomized variety in his overall lines
 
OG LOC
– Freddy now has a unique Vagos model (FREDDY)
– Restored an unused line to CJ when getting onto the bike
– Freddy now has more taunts
 
RUNNING DOG
– Big Smoke now has randomized additional dialogue when tired
– After killing the Vagos gang member, you must drive Big Smoke back to his house
– Fixed Big Smoke appearing twice in the extended ending
 
WRONG SIDE OF THE TRACKS
– Enabled an unused conversation while driving to Unity Station
– Big Smoke has additional randomized dialogue throughout the mission
– After killing the Vagos, you must pick up a package dropped from the train
– More dialogue between Big Smoke and CJ have been added on the journey back
 
JUST BUSINESS
– A new line has been inserted into the first conversation
– Smoke has more randomized dialogue during the shootout
– CJ comments throughout the bike chase more often
 
LIFE’S A BEACH
– The partiers are more talkative
– CJ and the DJ have a quick conversation when he gets into the van
– CJ will now ring OG Loc to find out where to hide the stereo system
 
MADD DOGG’S RHYMES
– The guard that’s playing Driver now has more randomized lines
– OG Loc will be in his Burger Shot outfit at the end of the mission (OGBURG)
 
MANAGEMENT ISSUES
– The driver now comments when CJ steals the car, assuming the player doesn’t kill him
– Alan Crawford (Madd Dogg’s Manager) now has a unique model (ALAN) to match his affiliation with the Ballas, as noted in his dialogue
– Crawford is now referred by his name in text instead of ‘Madd Dogg’s Manager’
– Crawford has an additional threat during the drive to the pier
– Crawford has randomized screaming when jumping the car off the pier
 
HOUSE PARTY
– Sweet now sings at the end of the mission
 
BURNING DESIRE
– The two Vagos that arrive when the house is on fire yell at CJ
 
DOBERMAN
A new mission created by Deezire which has CJ perform a hit on a drug dealer called Poncho, who is being taken into custody by LSPD officer Carver
– While this mission counts as a story mission (which means completion is needed to unlock Reuniting the Families & The Green Sabre), it does not award progress towards 100% completion (avoiding a problem where the player can get 100% completion awards before actually completing the game)
 
GRAY IMPORTS
– Andre is now named in text when CJ is about to enter the office
– CJ and Andre exchange a conversation during the on-foot chase
 
ALL-TERRAIN TAKE DOWN (formerly Doberman)
– The Ballas gang members now do a different handshake in the cutscene
– Little Weasel has a unique model (WEASEL)
– Little Weasel is now named as such in text instead of ‘the grass’
 
LOS SEPULCROS
– Conversations have been shifted around – Sweet only talks about where they are going and Kane comes up when they reach the cemetery
– Kane is now one of the Ballas members that appears in ‘The Introduction’ (KANE)
 
REUNITING THE FAMILIES
– Added some missing lines to the first conversation
– Seville Boulevard and Temple Drive Families homies can be seen alongside Grove Street Families at the meeting and during the motel firefight (SEV1, SEV2, SEV3, TEM1, TEM2, TEM3)
– Kissing the hooker at full health doesn’t deplete health (this bug was due to a calculation error on Rockstar’s part and was fixed in TTDISA)
– Sweet has an extra line when CJ finds him
– Extra lines have been inserted during the final car chase
 
THE GREEN SABRE
– Cesar has an extra line at the end of the phone call
– Sweet and CJ have an alternate conversation
– The cops that arrive at the end of the mission yell at CJ
 
MISC
– Sweet calls you regularly throughout the storyline to remind you to kill any drug dealers in the area (these phonecalls were used in TTDISA to unlock ‘AWOL Angel’, but here they simply remind the player of the growing drug problem in LS)
 
—————- Countryside / Badlands
BADLANDS
– Carver now reappears from the mission ‘Doberman’ as the snitch (CARVER)
– Carver is named in text instead of ‘the snitch’
– Carver has unused voice lines when you attack the cabin
 
TANKER COMMANDER
– Extra unused dialogue has been added when CJ hooks the tanker
– Mr. Whittaker now has a unique model (MRWHT)
 
BODY HARVEST
– The cultists are a lot more talkative with randomized lines
 
KING IN EXILE
– The phone call after the cutscene is more complete
 
AGAINST ALL ODDS
– An unused sequence when CJ and Catalina arrive at the betting shop is now used
 
FAREWELL, MY LOVE
– Claude now appears properly in his car instead of Woozie
 
ARE YOU GOING TO SAN FIERRO
– You must now pay $10,000 to start the mission (Originally, TTDISA made you pay $25,000 which I found too expensive unless you did some serious fund-raising)
 
—————- San Fierro
WEAR FLOWERS IN YOUR HAIR
– The blips that appear on the radar are normal mission blips instead of the hospital and police icons
– The vans that appear throughout the mission are now black instead of different colours
– The drivers in the vans are now MIB instead of MALE01
– The Truth will now tell CJ to blow the horn for Jethro, Dwayne and Zero
– The Truth has a different line if CJ exits the Emperor
– Zero is now piloting the RC Goblin instead of the unused RC Raider
 
555 WE TIP
– The cop that busts the D.A. has an additional line at the end of the mission
 
DECONSTRUCTION
– The construction foreman has a different pedestrian model (WMYCONB) to match his dialogue
 
PHOTO OPPORTUNITY
– CJ has an additional line at the end of the phone call, emphasizing the urgency of the mission
– When arriving at the rooftop at Angel Pine, CJ will comment that he bought a camera
– Ryder arrives with one of the Ballas from ‘The Introduction’ (BALLAS4)
– Enabled unused voice lines and rearranged some existing ones during the photography sequence
 
JIZZY
– The prostitutes that you have to take to the hotel Downtown and save under the freeway now have the correct San Fierro prostitute models (SHFYPRO & SBFYPRO respectively)
– The mission text has been altered slightly to be more varied
 
T-BONE MENDEZ
– After the cutscene, a small scene plays where Jizzy asks CJ to get to the van
– The bikers now play some unused voice lines when arriving at the van
– Instead of taking the drugs back to the Pleasure Domes, you must now take it to the Syndicate’s dockside warehouse at Esplanade North
 
MIKE TORENO
– Toreno has an extra line during the drive back to the Pleasure Domes
 
OUTRIDER
– An unused conversation after the cutscene is now implemented
– Toreno has some extra lines when arriving at the destination
– Minor mission text changes
 
SNAIL TRAIL
– The reporter now has a unique model (MEDIATR)
– Mission text now refers to the ‘Target’ as the journalist
– Fixed an error where the taxi driver that picks up the reporter was a beach partier (BMYBE) instead of one of the normal cab drivers (VBMOCD)
 
ICE COLD KILLA
– Changed some mission text
 
PIER 69
– Ryder and T-Bone’s roles in the mission are swapped around – you fight Ryder on the pier and Mendez during the boat chase (the reason for this is that the animations and dialogue point to these roles; as to why Rockstar reversed them in the final product is unknown)
– Unused dialogue has been added back in such as after defeating Ryder and chasing T-Bone
 
TORENO’S LAST FLIGHT
– CJ has an extra line during the starting phonecall
 
MOUNTAIN CLOUD BOYS
– Woozie and CJ have a lot more dialogue throughout the mission, with some conversations having been restored and randomized
– Dialogue relating to the unlocked gate has been randomized
– A monologue from Woozie after killing the last Da Nang members in the car sequence now plays in its fullest
– When arriving back at Woozie’s place, CJ and Woozie have some extra dialogue
 
RAN FA LI
– The car that CJ has to pick up is now a Sabre instead of a Manana (seen in the GTA SA Strategy Guide)
– The destination point is now the garage next to Woozie’s apartment instead of the lockup in Esplanade North
– Changed mission text to be more clear on where to go
 
LURE
– The ‘Lure’ variant of the Rancher (RNCHLURE) now appears in the mission instead of the normal Rancher (this seems to either be an erroneous decision or just an oversight on Rockstar’s part, as ‘RNCHLURE’ can be spawned with cheats instead of the regular one)
– Unused lines when CJ arrives at the sawmill have now been implemented
– The Da Nang member at the end has an additional randomized line
– Mission text has been changed to look more natural
 
AMPHIBIOUS ASSAULT
– An unused phonecall has been implemented – upon completion of the mission, Woozie will ring CJ and invite him for a helicopter ride which sets up the next mission
 
THE DA NANG THANG
– CJ can say a different line after the helicopter crash
– When entering the cargo hold, an additional line from one of the Da Nang members has been added
– The Snakehead now has a unique model (SNAKEH)
– One of the prisoner refugees now has an unused model (CSOM2)
 
YAY KA-BOOM BOOM
– The mechanic in the bomb shop is now a Triad (TRIADB) instead of WMYMECH
– The guards have been changed to San Fierro Rifa (SFR2 & SFR3)
– Corrected a few grammatical mistakes in the mission text
 
ZEROING IN
– The Uranus now has a chance to spawn a randomized license plate (1 out of 37 combinations)
 
TEST DRIVE
– CJ and Cesar have different lines when arriving at the car showroom
– The Elegy and Sultan now have a chance to spawn a randomized license plate each (1 out of 37 combinations)
 
CUSTOMS FAST TRACK
– The security guards that arrive are now the correct models (WMYSGRD)
 
PUNCTURE WOUNDS
– The Stratum now has a chance to spawn with a randomized license plate (1 out of 37 combinations)
– Unused lines when CJ successfully punctures the Stratum’s tyres are now used
 
—————- Desert
MONSTER
– An unused conversation before getting into the monster truck now plays
 
HIGHJACK
– Instead of taking the rig to CJ’s garage, you now must drive to Whittaker’s hauling firm in Whetstone County – Unused dialogue has been added to make this more natural
 
INTERDICTION
– Instead of the Leviathan you now must protect a Cargobob
 
BLACK PROJECT
– Randomized and unused lines for being spotted by the searchlights and stealing the jetpack has now been implemented
 
—————- Las Venturas
FENDER KETCHUP
– Johnny and CJ have more lines during the in-game cutscene
– Lines have been moved around and an unused conversation when the player is given control now plays
– Johnny has more lines during the drive
– Guppy and CJ have new lines when CJ arrives back at the Four Dragons Casino
 
EXPLOSIVE SITUATION
– The construction workers now have more new lines
 
YOU’VE HAD YOUR CHIPS
– Mission text has been changed to be more correct to dialogue
 
DON PEYOTE
– Mission text now refers to Paul and Maccer as ‘The Truth’s friends’ before meeting them
 
MISAPPROPRIATION
– The FBI agents now talk to CJ and react appropriately if he fires before they have noticed him
– Reverted a change from TTDISA where Andre’s model was used, instead it now uses the vanilla model (WMYBU)
 
THE MEAT BUSINESS
– CJ now has more lines if he manages to get himself locked in the freezer
 
MADD DOGG
– Changed the hobos to the proper Las Venturas models
– The EMTs that tend to Madd Dogg are now the proper Las Venturas ones instead of the Los Santos ones
– Mission text changes when driving Madd Dogg to the clinic
 
HIGH NOON
– An unused conversation after killing Pulaski from CJ has been added
 
SAINT MARKS BISTRO
– Unused lines have been added when CJ arrives at Liberty City
– Unused CJ lines and altered mission text now reveal the mafia member that you have to kill to be Marco Forelli
– After killing Marco, new lines that play when CJ is flying in the cutscene has been added
 
ARCHITECHTURAL ESPIONAGE
– The receptionist has some more randomized lines
 
KEY TO HER HEART
– Benny now has a different model (WMYVA2)
– Benny’s name is now reflected in mission text
– After arriving at Millie’s house, you now must do a unique Hot Coffee sequence where CJ spanks Millie to pleasure her
 
COP WHEELS
– Each time you steal a cop bike, an unused line is now played
– After stealing enough bikes, dispatch will put out an APB and dynamically describe CJ’s appearance
– The cop biker models now use the unused Las Venturas model (LVPDM1)
 
BREAKING THE BANK AT CALIGULA’S
– The cop biker disguises are now the proper Las Venturas models (LVPDM1)
– More variety in dialogue has been peppered throughout the mission
– An extra line when CJ uses the keycard is now used
– Zero can say a randomized line when directing CJ to the backup generator room
– Two new lines from CJ and Zero respectively now play when the power goes out
– CJ has a quip when opening the garage door
– Zero now has some more lines when talking about Berkley
– During the journey back to the generator room, Zero slips about telling Berkley earlier in unused lines
 
—————- Return to Los Santos
A HOME IN THE HILLS
– Big Poppa now has a unique model (POPPA)
 
VERTICAL BIRD
– More unused lines from CJ when he’s driving the boat towards the carrier
 
HOME COMING
– Sweet throws insults whenever you kill the crack dealers in Grove St.
 
CUT THROAT BUSINESS
– A potential new line can play when approaching the video shoot location
– The Vortexes now has predefined colours instead of spawning each time with random ones
 
BEAT DOWN ON B DUP
– Unused lines play when going to B Dup’s apartment, arriving at and after taking over Glen Park
– If you take over a certain amount of territory before playing the mission, Sweet will instead trust CJ to take Big Bear to the hospital
– The requirement to unlock this sequence is now lowered from 34 to 20 percent of all territories taken over (34 percent is the same value to also unlock ‘End of The Line’, which I personally found to be a bit redundant)
 
GROVE 4 LIFE
– New lines can play after the initial conversation
 
RIOT
– Rearranged some lines and some new one can play at random
 
LOS DESPERADOS
– Cesar’s homies Sunny, Hazer and Gal now have unique models (SUNNY, HAZER, GAL)
– A new line has been inserted when meeting Cesar’s homies at Unity Station
– New lines when attacking the Vagos have been added
– The alleyway sequence has more lines attached
 
END OF THE LINE
– During the drive to Smoke’s Crack Palace, a new line has been inserted
– Reverted the SLUT change to BFYPRO from TTDISA
– Tenpenny now uses the SPAS-12 shotgun in the in-game cutscene for consistency
– After his defeat, Big Smoke now drops a SPAS-12 instead of an AK47 for consistency (I originally had his boss fight use the SPAS-12 as well, but it ramped up the difficulty too much)
– New lines can now play during the Fire Truck chase
 
—————- Side Missions
BOAT SCHOOL
– The Boat School now has an intro similar to Driving School and Bike School using unused voice lines
 
BURGLARY
– Fixed Burglary side mission corrupting the missions attempted stat
 
VIGILANTE
– Readded Deezire’s features such as a checkpoint system
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– The Police Station is now marked as a radar blip just in case the player needs to procure another police car
 
FIREFIGHTER
– Readded Deezire’s features such as a checkpoint system and a time penalty for fatalities
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– Reverted the red siren blips to normal behaviour, as it made it hard to tell whether a car is above or below you
 
PARAMEDIC
– Readded Deezire’s features such as a checkpoint system
– Changed the number of levels required to complete the mission back to 12
– The checkpoint now kicks in at level 6
– Hospitals are now marked with a radar blip
 
BASKETBALL
– CJ now plays animations when landing or missing a shot from a distance
 
GYM BIKE
– CJ now plays an animation when finishing up
– CJ pants when changing speeds on the bike
 
POOL
– Implemented Deezire’s version of pool – wins or losses are now recorded in your stats
– A basic two player version can be played
 
NRG-500 STUNT CHALLENGE
– Implemented a fix by Deezire that fixes a problem with the Missions Attempted stat
– You now must have a certain amount of bike skill to start the mission
 
GIRLFRIENDS
– Hot Coffee has now been re-enabled for all girlfriends
– If the two-timing event occurs, the girlfriend’s car will now have the appropriate license plate
 
—————- Misc
– Fixed the bug that disabled the basketball and gym activities when saving at Madd Dogg’s Mansion
– Barber and tattoo shops are unlocked in sequential order when opening up a new city like the clothes stores
– The airport radar dishes now spin like in Vice City
– The lighthouse at Santa Maria Beach now lights up at night time
– Adrenaline pickups now spawn around the map
– The Police Maverick (POLMAV) now spawns correctly at the SFPD helipad
– The News Chopper (VCNMAV) now spawns at Los Santos International Airport
– If wasted or busted during a mission, you can now take a taxi back to the mission giver
– Certain interiors like Colonel Fuhrburger’s and Jefferson Motel are now locked from the start and unlocked when finishing the correct missions
– Catalina now has a proper Buffalo spawn with a customized license plate
 
Se você quiser zerar o jogo novamente, eu recomendo jogar com este mod instalado! Você terá uma campanha com literalmente centenas de novos detalhes.
gta-sa-storyline-enhancement-mod-ttdisa-7253011
Vendo que o mod está em fase beta e pode ter problemas ainda, sugiro que salve o jogo periodicamente: Tela de salvamento ao terminar missões; Autosave Mod.
E use PortableGTA numa cópia separada do jogo, assim o seu jogo e saves com este mod ficarão separados.
gta-sa-storyline-enhancement-mod-ttdisa-2291723
 
O MOD É CONSIDERADO BETA, E SEGUNDO O PRÓPRIO AUTOR, PODE CAUSAR SOFT LOCKS, CRASHES OU CORROMPER O JOGO SALVO DO MOD.
 
É RECOMENDADO VOCÊ SALVAR O JOGO PERIODICAMENTE, COM BACKUPS. AGUARDE NOVAS FUTURAS VERSÕES.
  
Créditos: Deezire (pela criação do TTDISA e a maioria do código do mod)
Rockstar Games (pelas sobras deixadas no jogo que puderam ser reativadas)
(vários) (modders que criaram os modelos de alguns personagens e ajudaram no TTDISA)
Laremi Story (mais melhorias, correções de bugs e nova compilação que deu origem a este mod)
Junior_Djjr (mais correções e melhorias)
download-baixar-5744501
5 MB
 
 
Tradução português (PT-BR)
Tradução base: Mjay, Junior_Djjr
Adaptação: Rafyron, Renan, M&M, Riashe, Kamui, Sett, Joäo M, C a r l, Edu, Kevin, Samuel
Revisão: MJay, Bru, Pedro2737
Feito inicialmente para TTDISA mas deve funcionar neste mod sem problemas.
download-baixar-4532137
 

Pack de Armas do Combat Arms

cnnv1gh-2892534

Pack de armas do jogo Combat Arms convertido pelo Mystertv.
ca4-7190976
ca3-6048948
As armas são low poly e combinam bem com o padrão original do jogo, sendo assim ótimo para quem gosta do estilo vanilla mas quer variar um pouco (e porquê não adicionar sem substituir?).
ca2-7376865
ca1-3474616
O pack vem com 17 armas, elas estavam com compressão errada nos ícones, corrigi e substitui eles por ícones originais em HD.

‎Autor: Mystertv
download-baixar-5744501
download-baixar-2-9305765